Rogue Trooper: Tales of Nu-Earth 01 – A Review

When news broke that Mongoose Publishing was preparing a 2000AD Rogue Trooper Miniatures Game Kickstarter, I decided it was about time to take a look at the Rogue Trooper comics. I remember reading a few of them ages ago, though I cannot say that I’ve been an avid reader or expert on the line. I remember enough good things about it, that vague nostalgia and the prospects for a Kickstarter made me plunge for the first of the massive Tales of Nu-Earth collected volumes.

‘Rogue Trooper: Tales of Nu-Earth 01′  by Dave Gibbons:
4.5 / 5 stars      

#1 – The Rogue Trooper Collected Volume Format

The first thing to note is that £11.05 for the Tales of Nu-Earth got me a massive brick of paper. I was surprised how massive the amazon-package was that had this one delivered.

Collected Volume of Rogue Trooper 2000AD

Rogue Trooper – Tales of Nu-Earth 01

The book is also 400 pages thick, with a rather thick, coarse paper that gives it even more volume. I am not sure if there is an eBook version of this, but Tales of Nu-Earth was a rather big package to carry along on my commute to work. On the up-side, there is absolutely no doubt you are getting a lot of comic book goodness for your money.

Rogue Trooper Tales of Nu-Earth Comic Collection Size

Tales of Nu-Earth side-by-side with Soul Hunter

#2 – Tales of Nu-Earth: Quality Stories in Black-&-White

Obviously, these are 30-year old comic strips, first published in the early 1980s. They are black-&-white, without any of the pristine, full-colour treatment you would expect from a modern-day (or from the last 10-or-so-years) comic from, say, Marvel comics.

Tales of Nu Earth Rogue Trooper

Kicking off a Rogue Trooper story

The stories are also surprisingly short, though (especially towards the later stories), several often tie together into a larger story arc. The basic plot is search by Rogue, the G.I. (which stands for Genetic Infantryman) and his three disembodied (voice-only dog-tags) comrades’  for the Traitor General that is responsible for the massacre that made Rogue the sole survivor. The backdrop is the eternal war over Nu Earth between the ‘Norts’ and the ‘Southers’.

Some of the early stories feel a tad formulaic: Southers are in trouble, Rogue shows up and saves them. Than disappears again to continue his quest. Later however, the stories do get more creative, and more daring.

What stays constant is – IMO – that most are masterpieces of tight, concise and to-the-point storytelling. Reading one Rogue Trooper tale after the other, I was constantly amazed at how much story, action and – often – added remarks about the nature of warfare can be fit into these brief 4 to 6 page comic strips.

Even within the larger (i.e. up to 18 pages) story-arcs, the sub-chapters all have their own narrative. There are a few duds, but most of it is comic-book storytelling at its best.

#3 – Miniature Game Potential?

The comic book is great. The collected Tales of Nu-Earth are also a great format and a great deal. If you ever thought of picking up some 2000AD, I cannot recommend them enough.

The one thing on my mind reading this, naturally, was the upcoming Mongoose Rogue Trader Kickstarter. I struggle, perhaps more after reading the comic (again) than before, if this makes a compelling setting for a miniatures wargame.

True, there is constant war and all manners of exotic weaponry. Some of the background, such as the constant threat to anyone but Rogue to be killed by a breach of their “suits”, choking to death on Nu-Earth’s poisonous atmosphere, could also make for interesting mechanics.

On the other hand, neither Southers nor Norts are factions that have much “personality”. Nor are they supposed to. The story, though it is set in a constant war, is essentially the story of one man, one hero. Southers and Norts are often replaceable symbols for the absurdity and futility of war. Indeed, there’re constant jokes and quips throughout how nobody even knows how exactly the war started. It is not (for the reader) discernible why they fight (as opposed to Rogue‘s personal quest).

This makes Southers and Norts maybe the least-suited armies for a miniatures wargame. There is little (in the comic) for a player to identify with either side, be it as heroes or anti-heroes.

I am curious how Mongoose will get around this, trying to make the background-factions of Rogue Trooper, and not Rogue Trooper himself, attractive forces to collect for a miniatures wargame.

Have you read 2000AD Rogue Trooper? Are you looking forward to Mongoose’s Rogue Trooper Kickstarter?

If so, let me know what you think!

Z.

Zweischneid

Zweischneid

I am Zweischneid. Wargame Addict. Hopeless painter and founder of Pins of War. I hope you enjoyed this article. Don't forget to share your favourite miniature pictures and wargaming videos at www.pinsofwar.net.
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  • http://twitter.com/belverker belverker

    i have read some but don’t know it as well as other 2000ad settings. The 4-6 page story is how pretty much all of 2000ad’s stories are most these days continue for quite a few issues, but the early ones were just one off stories. It is an interesting setting for a game as it is pretty much just 2 factions…unlike their Dredd game where you have so many different factions to use as gangs ..i am interested in seeing how they flesh it out a little bit more…

    • http://pinsofwar.net/ Zweischneid

      Yes and no. I think the Dredd factions have the advantage of being rather unique in character.

      The Rogue Trooper sides, in the comic at least, are deliberately similar and “anonymously” equal. They are, essentially, the background for Rogue Troopers adventures, not “active” parts of the story.