<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DreadBall Tactics: Season 1 &#8211; The Marauders</title>
	<atom:link href="/dreadball-tactics-season-1-the-marauders/feed/" rel="self" type="application/rss+xml" />
	<link>https://pinsofwar.com/dreadball-tactics-season-1-the-marauders/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
	<lastBuildDate>Thu, 12 Sep 2013 20:56:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.6.1</generator>
	<item>
		<title>By: DreadBall Tactics: Season 1 - The Forge Fathers</title>
		<link>https://pinsofwar.com/dreadball-tactics-season-1-the-marauders/#comment-3502</link>
		<dc:creator>DreadBall Tactics: Season 1 - The Forge Fathers</dc:creator>
		<pubDate>Wed, 04 Sep 2013 13:22:27 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=18043#comment-3502</guid>
		<description><![CDATA[[&#8230;] the Goblin &amp; Orx Marauders, Forge Fathers are often considered one of the weaker teams from DreadBall Season 1. I&#8217;ve [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] the Goblin &amp; Orx Marauders, Forge Fathers are often considered one of the weaker teams from DreadBall Season 1. I&#8217;ve [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/dreadball-tactics-season-1-the-marauders/#comment-2750</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Wed, 24 Jul 2013 06:47:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=18043#comment-2750</guid>
		<description><![CDATA[Well. Let me know how it works.

I never tried blocking the 3/4 point zone completely, as it effectively takes half your team out of the game (if your opponent is content with 2-pointers instead):


Would seem to leave the other 3 rather vulnerable. 

Let me know how it goes!]]></description>
		<content:encoded><![CDATA[<p>Well. Let me know how it works.</p>
<p>I never tried blocking the 3/4 point zone completely, as it effectively takes half your team out of the game (if your opponent is content with 2-pointers instead):</p>
<p>Would seem to leave the other 3 rather vulnerable. </p>
<p>Let me know how it goes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weston Gaming</title>
		<link>https://pinsofwar.com/dreadball-tactics-season-1-the-marauders/#comment-2746</link>
		<dc:creator>Weston Gaming</dc:creator>
		<pubDate>Tue, 23 Jul 2013 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=18043#comment-2746</guid>
		<description><![CDATA[Orx are my team atm. I play a blend of bashy/card heavy play. I find jacks can score the 3/4 easily providing they have a relevant card. Going through the deck i found that there is a 1 in 3 chance of pulling a card that can help you score, i,e an any action, throw or run card. I&#039;m currently getting ready for my first tourney. Im trying out a tactic where i completely block the 3/4 point hex using 2 jacks and a guard. This then limits the other teams scoring to 1&#039;s or 2&#039;s whilst you buy cards and smash up players. If they do try and use players to unblock the 3/4 you already have lots of players there to make the payback SPLAT! Seems to be working so far... :D. In the tourney back which allows for upgrades i have just been buying extra cards to maximize the chance of a scoring card.]]></description>
		<content:encoded><![CDATA[<p>Orx are my team atm. I play a blend of bashy/card heavy play. I find jacks can score the 3/4 easily providing they have a relevant card. Going through the deck i found that there is a 1 in 3 chance of pulling a card that can help you score, i,e an any action, throw or run card. I&#8217;m currently getting ready for my first tourney. Im trying out a tactic where i completely block the 3/4 point hex using 2 jacks and a guard. This then limits the other teams scoring to 1&#8242;s or 2&#8242;s whilst you buy cards and smash up players. If they do try and use players to unblock the 3/4 you already have lots of players there to make the payback SPLAT! Seems to be working so far&#8230; <img src='/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . In the tourney back which allows for upgrades i have just been buying extra cards to maximize the chance of a scoring card.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced

 Served from: pinsofwar.com @ 2013-09-13 06:54:24 by W3 Total Cache -->