DreadBall Xtreme Kickstarter Ends With A Backslide

mantic dreadball xtreme

Mantic Games 6th Kickstarter, and the second for DreadBall, ended tonight with a take of US$575,755,-. Well over half a Million dollars. That, clearly, isn’t bad (and still one of the top 100 Kickstarters of all times). Given the over US$ 250,000,- launch day, it was still perhaps below expectations / predictions, and less than the first DreadBall Kickstarter.

Curiously enough, the total amount pledged for DreadBall Xtreme did a fair bid of backwards sliding in the final hour.


#1 – DreadBall & DreadBall Xtreme on Kicktraq

The Kicktraq history of the original DreadBall Kickstarter

DreadBall Kickstarter
The same chart for DreadBall Xtreme

DreadBall ExtremeIt is obvious that the most money and dynamic in the DreadBall Xtreme Kickstarter was sitting at the front, with a record opening of over 1/4 Million Dollars. It went on a far more leisurely pace ever after.

Considering the “common” complaint of “established companies shouldn’t use Kickstarter”, I increasingly feel this may well be a (nearly) self-correcting problem.

The more “established” a company becomes, the better the pre-campaign advertising of a Kickstarter is, the more capable of a company is on mobilizing its fans and customers, the less important the “running time” of the Kickstarter-campaign itself becomes. The overall shape and trend of “sales” appears to be fast approaching that of an old fashioned pre-order: that is, customers “in the know”, know it on day one. The later outreach is increasingly marginal.


#2 – The Curious 5K Drop

The other curiosity of this campaign was an odd limp finish, which saw the campaign lose over US$ 5.000,- in the last hours.

Mantic Games Xtreme DreadBall
DreadBall Xtreme

There are (at least) three things that go some ways to explain this (I think).

  • Early Birds & Clone Accounts - Mantic Games offered a variety of limited, discounted “early bird” pledge levels, enticing people to jump in early. Wily Kickstarter-backers these days, more often than not, apparently have multiple accounts to “reserve” themselves these early birds at different levels. It’s an odd bluff-double-bluff game of Kickstarter-creators trying to get people in early, and people in turn gaming the early birds. It’s probably less headaches all around to avoid Early Birds in Kickstarter campaigns all together.
  • Survey Options - “Veterans” of Mantic Kickstarter campaigns know that Mantic will allow them to add more stuff in the surveys following the Kickstarter. In a very generous move, Mantic Games’ last Kickstarter update before the end announced that they would count all the money taken through these surveys (outside Kickstarter) to see if not-yet-achieved Stretch-Goals would be unlocked. It was a great gesture, but it might have led a fair number of people to “push back” their pledge to the surveys.
  •  Frenzy - Mantic put a lot of effort into convincing people to pick up the “all-included” US$ 385,- pledge level, which is a hell of a sticker-price for a board game. I think it worked reasonably well. However, perhaps inevitably, a fair few jumped ship before the end for various reasons, including the fact that not everything was truly included, nor was everything “hoped for” unlocked, and it might simply be too high a price for some to spend on a board game.

#3 – Thoughts?

Still, overall I would see this as a success for Mantic Games. It is worth remembering that in the entire history of Kickstarter, less than 300 projects in the Games category (including video games) raised over US$ 100.000,-. With over half a Million, DreadBall Xtreme is probably in the top 100. Mantic Games might also be slowly outgrowing the format.

Let me know what you think?

Are you a backer of DreadBall Xtreme? Did you look at it and walk away again?

I would love to hear your comments!

Z.

Zweischneid

Zweischneid

I am Zweischneid. Wargame Addict. Hopeless painter and founder of Pins of War. I hope you enjoyed this article. Don't forget to share your favourite miniature pictures and wargaming videos at www.pinsofwar.net.
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  • Games & Tea

    I do enjoy DreadBall, but I didn’t back Xtreme – not because I had an issue with the game, but as you mentioned they’re an established company and I didn’t agree with them Kickstarting this. Kickstarter should be for the little guys who can’t get the funding on their own, whereas after the success of DreadBall, Deadzone and the upcoming Mars Attacks, Mantic should be on their feet enough to pay for their own projects. I instead ended up backing another tabletop sports game called Guild Ball, which I felt deserved my support a whole lot more.

  • Orlando the Technicoloured

    It was a decent success (although less messing around with multiple different early birds, and unlocking the final teams for frenzy sooner would have probably upped the take a bit),
    but I always though DB xtreme was a less interesting concept than the regular DB. People who want a sports game (even one with blood) are going to be more attracted to DB,
    people who want more blood and fighting would probably prefer a regular skirmish game without the sport aspect.

  • Michael Dudek

    I think you hit some of the reasons already. But I feel a lot of it was Xtreme as a concept was far more limited than I think Mantic expected. They were really ‘stretching’ to come up with teams and stuff to fill out 12 teams/3 seasons like Dreadball. Some on the KS board felt it was turning into Pokemon Gotta catch em all…

    Then with the ‘get it all’ Frenzy pledge, a lot of people had little reason to add more after day 1. And while it is fine to feel that Kickstarter should be for the little guy, that’s a personal feeling, not a Kickstarter policy. I would surely think Mantic is re-examining their Kickstarter plans now, after two successful, but not mind blowing projects.

    Ronnie Renton had already announced somewhat of a scale back in a Mantic blog post, and I think the company needs it badly. Mantic has lots of fanboy defenders, but their customer service has been awful since the Deadzone release. Mispacks, late shipments, etc.

    Anyone should have been able to forsee Deadzone was going to be a problem delivering, But whatever measure Mantic took, if any, to get things out correctly and promptly, did not work. Then while that was still going on, they have a big holiday sale on their website, So many backers still are waiting on Deadzone stuff. ‘Sorry, we’re busy having a sale/Kickstarter; we’ll get back to you in a few weeks. Maybe.’ is not going to cut it forever.

    • http://pinsofwar.net/ Zweischneid

      Well, the various aliens were odd, I admit. I don’t think it had much to do with the last-minute backslide, but I agree that it was probably an issue throughout.

      The odd thing is, Mantic really seems to have abandoned the “crime/underworld” theme after Convicts/Plague and the odd blood-sucking Vampire-guy.

      The reasons why “Rockmen”/”Fishmen”, etc.. are “underground” and “Ratmen”/”Insectmen”, etc.. are not, seemed flimsy, and most of the late races felt like something out of a Star Trek TNG episode, not stuff from a (parody) game of crime, grit, etc..

      The whole theme, with betting and rustling of players, etc.. kinda fell to the wayside, and it made me think more and more why I would need “another” DreadBall, as I quite like the original DreadBall and all those super-exotic races kinda seemed (to me) to fit the original DreadBall (Digby sparing no expense to bring in the most exotic stuff for the fickle audience) a lot better than the gritty Convict theme.

  • Denny Crane

    I think the frequence of the Mantic KS are too high
    Even between the 2 Dreadball campagnes was not enough time to experiment with all the different Team the regulare Dreadball offered.
    That same KS 6 month later might would have gone better.
    It was also an unwise idea to have a campagne going on while a survey for Deadzone was popping up.
    At least that argument was often stated in the comment section and it makes defintly sense.

    Maybe, just maybe also the choice of the mini-material might not be the biggest plus of Dreadball and couldnt adress the tt-fans.
    And pure boardgames-fans had a tough decission to make with with cthe cmon competition.

    For me personell I expected something really different kind of game compared to the normal Dreadball…..

  • Rich

    Well I backed at frenzy and while everything was not unlocked I still don’t think that I got a raw deal, it pays for itself at Kickstarter prices and totals up at well over $700 at retail. I can also say that I’m a big Dreadball fan so the price was worth it. The fact that they are willing to add on the survey profits to the total to tackle some stretch goals is a nice gesture so I’m expecting more stuff for my money.

    My personal feeling is that if you don’t like established companies using Kickstarter then vote with your wallet.

    I too however found that the races didn’t fit the underground feel of Dreadball Xtreme and seemed flimsy at best. However I do like the variety of designs, they are cross compatible and frankly there are some teams, like the rats, that would fit better in the Xtreme arena than “pureball”. The first five teams fitted in nicely into the overall theme (up to the Forge Father Brokkrs), the later teams seemed more like expeansion teams. That doesn’t really matter to me as I very much enjoy the game and looking forward to it.

    I will echo my disgust at users abusing the system, greedily claiming early birds and denying them to single account holders like myself, Kickstarter needs to tackle this, perhaps tying your account to your credit card or something. It’s very unfair to honest backers, not only because of the reason above but also hampers the Kickstarter in general.

    • John K.

      Maybe Mantic simply shouldn’t do Early Birds.

      The Early Birds are themselves a cheat on Kickstarter’s front-page algorithm, making projects pop up higher on the popularity scale and its very unfair to honest projects that work without such underhand manipulation.

      • Rich

        I agree with you on that one. I seriously don’t see the need for a company like Mantic to use them, they already have a pretty solid fan base. And of course it would at least mitigate the real underhand manipulation of the system which are those with multiple accounts “reserving” the best deals. Early birds aren’t necessary and it takes cash away from fresh projects who don’t have the ability to offer deals. It was my first Kickstarter and I don’t know the ins and outs of it but unfortunately multi-accounts and large companies manipulating the system aren’t against the rules. It does need to change.

  • Black Nexus

    The slide of the total at the end was people “gaming” the total. As in, they pledged more than they could afford and then realised they needed to pull it out. One guy went for a big painting pledge an hour before the end and then changed like 20 mins before the end. That caused the total to go back.

    Early Birds aren’t just a way of getting people early, they are status symbol amongst the community and Mantic rewards them for taking the risk of jumping into a project at the start with an even great discount.

    Frequency is nothing to do with it. CMON is a prime example of that.