<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: How Good Are the New Tyranid Flyers?</title>
	<atom:link href="/how-good-are-the-new-tyranid-flyers/feed/" rel="self" type="application/rss+xml" />
	<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
	<lastBuildDate>Wed, 05 Mar 2014 14:15:00 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.8.1</generator>
	<item>
		<title>By: Xupim</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5183</link>
		<dc:creator><![CDATA[Xupim]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 10:04:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5183</guid>
		<description><![CDATA[From what I remember, when you start on the board you are not limited to Glide Mode, only to, if the enemy win the initiative, he can kill your FMC like any MC in the ground. It&#039;s kinda risky, but worthy if he (it?) survive.]]></description>
		<content:encoded><![CDATA[<p>From what I remember, when you start on the board you are not limited to Glide Mode, only to, if the enemy win the initiative, he can kill your FMC like any MC in the ground. It&#8217;s kinda risky, but worthy if he (it?) survive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A. Gamer</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5179</link>
		<dc:creator><![CDATA[A. Gamer]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 01:53:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5179</guid>
		<description><![CDATA[I believe that if you start on the board (in glide mode) you can only move up to 12&quot; like jump infantry in that 1st turn. In the second turn you can switch to swoop mode and go up to 24&quot;.]]></description>
		<content:encoded><![CDATA[<p>I believe that if you start on the board (in glide mode) you can only move up to 12&#8243; like jump infantry in that 1st turn. In the second turn you can switch to swoop mode and go up to 24&#8243;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hive Senteniel</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5178</link>
		<dc:creator><![CDATA[Hive Senteniel]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5178</guid>
		<description><![CDATA[Ya I did. I guess Guard and Crons might be difficult, so could DE if you can&#039;t kill their Flyers/Skyfire units fast.Adeptus Soritas, no clue really (come on there&#039;s like 12 SoB players out there lol) and Grey Knights are included w/ Marines I was talking about.]]></description>
		<content:encoded><![CDATA[<p>Ya I did. I guess Guard and Crons might be difficult, so could DE if you can&#8217;t kill their Flyers/Skyfire units fast.Adeptus Soritas, no clue really (come on there&#8217;s like 12 SoB players out there lol) and Grey Knights are included w/ Marines I was talking about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RogueAccount</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5176</link>
		<dc:creator><![CDATA[RogueAccount]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 23:18:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5176</guid>
		<description><![CDATA[I really think you&#039;re overselling Scything Talons there.  They effectively do ZERO for either of these two units.  For the Hive Crone I would say that the Tentaclids would be a primary weapon, followed by the vector strike, with the drool cannon there if for some reason you dont have a vehicle to shoot at.  The Harpy&#039;s shriek should be used in conjunction with charging a unit with another close combat unit.]]></description>
		<content:encoded><![CDATA[<p>I really think you&#8217;re overselling Scything Talons there.  They effectively do ZERO for either of these two units.  For the Hive Crone I would say that the Tentaclids would be a primary weapon, followed by the vector strike, with the drool cannon there if for some reason you dont have a vehicle to shoot at.  The Harpy&#8217;s shriek should be used in conjunction with charging a unit with another close combat unit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rhys_C</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5171</link>
		<dc:creator><![CDATA[Rhys_C]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5171</guid>
		<description><![CDATA[No flyer gets close to stormtalon and heldrake. drop a droppod ontop of tau and ws2 isnt looking so hot against assault marines or vanguards. admittedly its got harder than just &#039;hiding&#039; behind power armor but in terms of new editions in your standard game, everything is just a poor mock up of a (C)SM addition]]></description>
		<content:encoded><![CDATA[<p>No flyer gets close to stormtalon and heldrake. drop a droppod ontop of tau and ws2 isnt looking so hot against assault marines or vanguards. admittedly its got harder than just &#8216;hiding&#8217; behind power armor but in terms of new editions in your standard game, everything is just a poor mock up of a (C)SM addition</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chronosmaximus</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5161</link>
		<dc:creator><![CDATA[Chronosmaximus]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5161</guid>
		<description><![CDATA[Totally Agree. Thumbs Up.]]></description>
		<content:encoded><![CDATA[<p>Totally Agree. Thumbs Up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chronosmaximus</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5160</link>
		<dc:creator><![CDATA[Chronosmaximus]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 20:10:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5160</guid>
		<description><![CDATA[You forgot to mention Necrons, Imperial Guard, Grey Knights, Adepta Soritas and Dark Eldar.]]></description>
		<content:encoded><![CDATA[<p>You forgot to mention Necrons, Imperial Guard, Grey Knights, Adepta Soritas and Dark Eldar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al Jourgeson</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5159</link>
		<dc:creator><![CDATA[Al Jourgeson]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 19:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5159</guid>
		<description><![CDATA[i think a harpy at 150 is incredibly cheap for the amount of firepower you can put out the turn you fire. 


if you get first turn, just start on the board, then zip over at 24&quot; and shoot both large blast weapons. 


if you get second turn, start in reserve, zip in 24&quot; and shoot both large blast weapons. 


both scenarios are not risk-free, but mitigate the risk quite a bit. personally, i will likely use 2x flyrants and 2x harpies and see how this tactic goes!]]></description>
		<content:encoded><![CDATA[<p>i think a harpy at 150 is incredibly cheap for the amount of firepower you can put out the turn you fire. </p>
<p>if you get first turn, just start on the board, then zip over at 24&#8243; and shoot both large blast weapons. </p>
<p>if you get second turn, start in reserve, zip in 24&#8243; and shoot both large blast weapons. </p>
<p>both scenarios are not risk-free, but mitigate the risk quite a bit. personally, i will likely use 2x flyrants and 2x harpies and see how this tactic goes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al Jourgeson</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5158</link>
		<dc:creator><![CDATA[Al Jourgeson]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 19:34:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5158</guid>
		<description><![CDATA[i just realized that eldar have a tougher unit than tyranids. 


-_-]]></description>
		<content:encoded><![CDATA[<p>i just realized that eldar have a tougher unit than tyranids. </p>
<p>-_-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hive Senteniel</title>
		<link>https://pinsofwar.com/how-good-are-the-new-tyranid-flyers/#comment-5156</link>
		<dc:creator><![CDATA[Hive Senteniel]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 05:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23668#comment-5156</guid>
		<description><![CDATA[ya.. I don&#039;t think Nids needed fortifications so much as a better way to assault. Although I must admit a S9 AP 2 shot up to 96&quot; from an Icarus Lascannon (no idea how Nids got it, maybe they stole blueprints lol) seems quite nice. But truthfully, I don&#039;t think this is what the Nids really needed as we have to stand around when we should be running up to enemy lines and smacking &#039;em across the face while are gun-beast destroy, suppress or pin down foes and targets that are too dangerous or difficult for cc (the key factor is they&#039;re MOBILE). I agree with Taylor tougher monsters would have been nice even at 250+ pts.  But that&#039;s just my thoughts.]]></description>
		<content:encoded><![CDATA[<p>ya.. I don&#8217;t think Nids needed fortifications so much as a better way to assault. Although I must admit a S9 AP 2 shot up to 96&#8243; from an Icarus Lascannon (no idea how Nids got it, maybe they stole blueprints lol) seems quite nice. But truthfully, I don&#8217;t think this is what the Nids really needed as we have to stand around when we should be running up to enemy lines and smacking &#8216;em across the face while are gun-beast destroy, suppress or pin down foes and targets that are too dangerous or difficult for cc (the key factor is they&#8217;re MOBILE). I agree with Taylor tougher monsters would have been nice even at 250+ pts.  But that&#8217;s just my thoughts.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk

 Served from: pinsofwar.com @ 2014-03-05 22:17:43 by W3 Total Cache -->