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	<title>Comments on: How to Use Ultramarines Chief Librarian Tigurius</title>
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	<link>https://pinsofwar.com/how-to-use-ultramarines-chief-librarian-tigurius/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
	<lastBuildDate>Sat, 30 Nov 2013 04:40:00 +0000</lastBuildDate>
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		<title>By: Modi</title>
		<link>https://pinsofwar.com/how-to-use-ultramarines-chief-librarian-tigurius/#comment-4580</link>
		<dc:creator><![CDATA[Modi]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 01:55:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=21374#comment-4580</guid>
		<description><![CDATA[Well technically in the rules it states that both Psychic Powers and Reserves occur at the start of the TURN. It is up to the controlling player to determine in what order these would occur as a player can not do everything at once. After which the players movement phase then occurs and you can move your other units. Reserves do not occur in the movement phase, albeit they do move on the table but this is to &quot;deploy&quot; not a movement.

I will admit it is some what debated often however there have been noted sections in the FAQ&#039;s (rules book i believe) that states the choice of, what occurs first at the start of the turn is up to the player.

But if someone argues this then think of it like this: argue that at the start of the game both players &quot;DEPLOY&quot; forces and so this is considered moving onto the board from off the board edge. Your movement phase is then conducted after deploying. Same is said for Deep Striking as well, as it states you cannot move after deep striking, but may shoot/run, but cannot charge. That should be a clear understanding in my opinion.

However, I have seen situations of models arriving in the shooting phase that are psykers. I would state that they do not have &#039;warp charge&#039; because this occurred after the start of the turn. Such as daemons appearing mid battle (most notably Tzeentch) in the shooting phase or assault phase.

If people agree great! If not I would say it&#039;s up to you and your opponent to discuss this before playing.]]></description>
		<content:encoded><![CDATA[<p>Well technically in the rules it states that both Psychic Powers and Reserves occur at the start of the TURN. It is up to the controlling player to determine in what order these would occur as a player can not do everything at once. After which the players movement phase then occurs and you can move your other units. Reserves do not occur in the movement phase, albeit they do move on the table but this is to &#8220;deploy&#8221; not a movement.</p>
<p>I will admit it is some what debated often however there have been noted sections in the FAQ&#8217;s (rules book i believe) that states the choice of, what occurs first at the start of the turn is up to the player.</p>
<p>But if someone argues this then think of it like this: argue that at the start of the game both players &#8220;DEPLOY&#8221; forces and so this is considered moving onto the board from off the board edge. Your movement phase is then conducted after deploying. Same is said for Deep Striking as well, as it states you cannot move after deep striking, but may shoot/run, but cannot charge. That should be a clear understanding in my opinion.</p>
<p>However, I have seen situations of models arriving in the shooting phase that are psykers. I would state that they do not have &#8216;warp charge&#8217; because this occurred after the start of the turn. Such as daemons appearing mid battle (most notably Tzeentch) in the shooting phase or assault phase.</p>
<p>If people agree great! If not I would say it&#8217;s up to you and your opponent to discuss this before playing.</p>
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		<title>By: Phil</title>
		<link>https://pinsofwar.com/how-to-use-ultramarines-chief-librarian-tigurius/#comment-4573</link>
		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 18:58:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=21374#comment-4573</guid>
		<description><![CDATA[I haven&#039;t been playing long but I thought he couldn&#039;t cast psychic powers in the movement phase when he&#039;d just arrived via reserves, decreasing his drop pod effeciveness?]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t been playing long but I thought he couldn&#8217;t cast psychic powers in the movement phase when he&#8217;d just arrived via reserves, decreasing his drop pod effeciveness?</p>
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