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	<title>Comments on: Dear Mantic Games&#8230; DreadBall Needs Fixing!</title>
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	<link>https://pinsofwar.com/please-fix-dreadball/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
	<lastBuildDate>Tue, 08 Oct 2013 10:48:00 +0000</lastBuildDate>
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	<item>
		<title>By: Compel</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1807</link>
		<dc:creator>Compel</dc:creator>
		<pubDate>Fri, 24 May 2013 00:04:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1807</guid>
		<description><![CDATA[I&#039;m liking the idea now that the ball when it&#039;s relaunched drops downwards from above, as opposed to from the sides. It can still mess with people, but there&#039;s 7 places it can fall...]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m liking the idea now that the ball when it&#8217;s relaunched drops downwards from above, as opposed to from the sides. It can still mess with people, but there&#8217;s 7 places it can fall&#8230;</p>
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	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1574</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Thu, 16 May 2013 08:14:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1574</guid>
		<description><![CDATA[That is a pretty cool collection. Thanks!]]></description>
		<content:encoded><![CDATA[<p>That is a pretty cool collection. Thanks!</p>
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	<item>
		<title>By: Damian Gaunt</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1573</link>
		<dc:creator>Damian Gaunt</dc:creator>
		<pubDate>Thu, 16 May 2013 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1573</guid>
		<description><![CDATA[The can&#039;t catch scatter rule is the obvious first fix, but there are a couple of other gems in there.

That&#039;s why the alternate rules comitee was made.

https://sites.google.com/site/dbaltgamereg/home/candidate-rules

Anyone who plays can join in.]]></description>
		<content:encoded><![CDATA[<p>The can&#8217;t catch scatter rule is the obvious first fix, but there are a couple of other gems in there.</p>
<p>That&#8217;s why the alternate rules comitee was made.</p>
<p><a href="https://sites.google.com/site/dbaltgamereg/home/candidate-rules" rel="nofollow">https://sites.google.com/site/dbaltgamereg/home/candidate-rules</a></p>
<p>Anyone who plays can join in.</p>
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	<item>
		<title>By: Docteur Half</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1554</link>
		<dc:creator>Docteur Half</dc:creator>
		<pubDate>Tue, 14 May 2013 11:52:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1554</guid>
		<description><![CDATA[Sure there will be people to try and take advantage of this, but it&#039;s true in many games (Blood Bowl offers different play styles whether you play elf, skaven, dwarf or nurgle).


I myself have already used a slam to push an opponent along the launching line hoping he&#039;d fail the catch. It&#039;s a different tactic. Is it less valuable. I don&#039;t think so, does it change the way the game might be played : sure.


I have a 2 planned matches this week-end, one against Judwan. This might prove interesting according to the tactic my opponent will choose.


In the end, I totally agree with you stating that a whole team of &#039;misdirectors&#039; might completely change the game and its whereabouts. Judwans&#039; opponent won&#039;t probably be faulty every time one of their players ends on the launching line.]]></description>
		<content:encoded><![CDATA[<p>Sure there will be people to try and take advantage of this, but it&#8217;s true in many games (Blood Bowl offers different play styles whether you play elf, skaven, dwarf or nurgle).</p>
<p>I myself have already used a slam to push an opponent along the launching line hoping he&#8217;d fail the catch. It&#8217;s a different tactic. Is it less valuable. I don&#8217;t think so, does it change the way the game might be played : sure.</p>
<p>I have a 2 planned matches this week-end, one against Judwan. This might prove interesting according to the tactic my opponent will choose.</p>
<p>In the end, I totally agree with you stating that a whole team of &#8216;misdirectors&#8217; might completely change the game and its whereabouts. Judwans&#8217; opponent won&#8217;t probably be faulty every time one of their players ends on the launching line.</p>
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	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1553</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Tue, 14 May 2013 10:43:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1553</guid>
		<description><![CDATA[I am not really &quot;afraid&quot; of them. 

I just feel it results in games that aren&#039;t played &quot;as they should be&quot;. I.e. instead of doing an awesome throw-and-pass game to score, you&#039;ll run into Judwan teams that mainly try to &quot;push&quot; you around to exploit that particular rule (and you respond by abandoning the mid-field). 


The idea behind the Judwan, which I love as a concept, is the first fatality if they become the first choice of people trying to rig the game.]]></description>
		<content:encoded><![CDATA[<p>I am not really &#8220;afraid&#8221; of them. </p>
<p>I just feel it results in games that aren&#8217;t played &#8220;as they should be&#8221;. I.e. instead of doing an awesome throw-and-pass game to score, you&#8217;ll run into Judwan teams that mainly try to &#8220;push&#8221; you around to exploit that particular rule (and you respond by abandoning the mid-field). </p>
<p>The idea behind the Judwan, which I love as a concept, is the first fatality if they become the first choice of people trying to rig the game.</p>
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	<item>
		<title>By: Docteur Half</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1552</link>
		<dc:creator>Docteur Half</dc:creator>
		<pubDate>Tue, 14 May 2013 10:40:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1552</guid>
		<description><![CDATA[Quick re-reading, confirms I mixed two points : scoring during your opponent&#039;s rush and failing to catch the relaunch of the ball.

The relaunching of the ball and the catching of the ball by an opponent does not deprive your team from her rush.

But failing to catch the launching of the ball after your opponent just scored a strike effectively does.

Yet the Judwans feinting your players doesn&#039;t leave you out of options, several teams have players that might dodge or Slamback the feinting. Yet, Judwans do indeed have a nice options.

As I haven&#039;t played against them yet, I can&#039;t confirm your fear of them nerfing the game, but I&#039;m not as afraid as you seem to be. Not yet. :)]]></description>
		<content:encoded><![CDATA[<p>Quick re-reading, confirms I mixed two points : scoring during your opponent&#8217;s rush and failing to catch the relaunch of the ball.</p>
<p>The relaunching of the ball and the catching of the ball by an opponent does not deprive your team from her rush.</p>
<p>But failing to catch the launching of the ball after your opponent just scored a strike effectively does.</p>
<p>Yet the Judwans feinting your players doesn&#8217;t leave you out of options, several teams have players that might dodge or Slamback the feinting. Yet, Judwans do indeed have a nice options.</p>
<p>As I haven&#8217;t played against them yet, I can&#8217;t confirm your fear of them nerfing the game, but I&#8217;m not as afraid as you seem to be. Not yet. <img src='/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1551</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Tue, 14 May 2013 10:36:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1551</guid>
		<description><![CDATA[Probably. 

But it&#039;s now that I came across the problem so I wrote about it now. I don&#039;t think there is ever a time too early to think (!) about changes (as I try to do here), even though the decision whether to actually official FAQ the rules should obviously be based on something more thorough than one blog&#039;s ramblings ;)]]></description>
		<content:encoded><![CDATA[<p>Probably. </p>
<p>But it&#8217;s now that I came across the problem so I wrote about it now. I don&#8217;t think there is ever a time too early to think (!) about changes (as I try to do here), even though the decision whether to actually official FAQ the rules should obviously be based on something more thorough than one blog&#8217;s ramblings <img src='/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1550</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Tue, 14 May 2013 10:31:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1550</guid>
		<description><![CDATA[Alright, there is a DreadBall FAQ on Quirkworthy:

It makes the same point: http://quirkworthy.com/2012/11/03/living-faq-dreadball/

----------------
&quot;Also, if you fail to catch the ball on launch then your Rush ends and your opponent does, in effect, get two Rushes in a row. Again, very nasty.&quot;

----------------


The thing is that Jake Thornton constantly stresses how it is &quot;your own fault&quot; as a coach for positioning your player in that way. And I agree, if that were the only reliable way to get into the mess, the rule would apply to everyone equally. Harsh but fair.


The problem is that with the introduction of Misdirect, and with a team where every player has that skill and (!) gets a bonus to do it, that is simply no longer the case.]]></description>
		<content:encoded><![CDATA[<p>Alright, there is a DreadBall FAQ on Quirkworthy:</p>
<p>It makes the same point: <a href="http://quirkworthy.com/2012/11/03/living-faq-dreadball/" rel="nofollow">http://quirkworthy.com/2012/11/03/living-faq-dreadball/</a></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
&#8220;Also, if you fail to catch the ball on launch then your Rush ends and your opponent does, in effect, get two Rushes in a row. Again, very nasty.&#8221;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>The thing is that Jake Thornton constantly stresses how it is &#8220;your own fault&#8221; as a coach for positioning your player in that way. And I agree, if that were the only reliable way to get into the mess, the rule would apply to everyone equally. Harsh but fair.</p>
<p>The problem is that with the introduction of Misdirect, and with a team where every player has that skill and (!) gets a bonus to do it, that is simply no longer the case.</p>
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	<item>
		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1548</link>
		<dc:creator>Zweischneid</dc:creator>
		<pubDate>Tue, 14 May 2013 10:08:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1548</guid>
		<description><![CDATA[Cool. Would be nice to see that ruling. I don&#039;t think there really is a Living FAQ on Quirkworthy similar to the one on Deadzone. 


The FAQ in the Season 2 book (quoted in the article, and presumably written by Jake Thornton) seems to deliberately make the opposite point.]]></description>
		<content:encoded><![CDATA[<p>Cool. Would be nice to see that ruling. I don&#8217;t think there really is a Living FAQ on Quirkworthy similar to the one on Deadzone. </p>
<p>The FAQ in the Season 2 book (quoted in the article, and presumably written by Jake Thornton) seems to deliberately make the opposite point.</p>
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	<item>
		<title>By: Docteur Half</title>
		<link>https://pinsofwar.com/please-fix-dreadball/#comment-1547</link>
		<dc:creator>Docteur Half</dc:creator>
		<pubDate>Tue, 14 May 2013 09:56:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=15600#comment-1547</guid>
		<description><![CDATA[Can&#039;t remember where (maybe on Quirkworthy) but I think this issue has been adressed somewhere. Basically, if you don&#039;t manage to catch the ball, your Rush ends, sure. But in the case you describe, the Marauder team hasn&#039;t even started to play. Jake stated that if the team has not yet started to play her Rush, then &#039;missing the catch&#039; won&#039;t end their turn (it basically hasn&#039;t even started). 
The player could miss the catch and then play the Rush. So, no real problem here.


However, things would be different if the Marauders had just scored and one of their players missed the ball just launched. (but if a Jack or Striker manages to catch the ball with just after it has been launched, it could use the free action to attempt to score again).]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t remember where (maybe on Quirkworthy) but I think this issue has been adressed somewhere. Basically, if you don&#8217;t manage to catch the ball, your Rush ends, sure. But in the case you describe, the Marauder team hasn&#8217;t even started to play. Jake stated that if the team has not yet started to play her Rush, then &#8216;missing the catch&#8217; won&#8217;t end their turn (it basically hasn&#8217;t even started).<br />
The player could miss the catch and then play the Rush. So, no real problem here.</p>
<p>However, things would be different if the Marauders had just scored and one of their players missed the ball just launched. (but if a Jack or Striker manages to catch the ball with just after it has been launched, it could use the free action to attempt to score again).</p>
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