Good games are games that tell interesting stories. Any kind of game can tell a story, from ancient classics like Chess, King’s Table, and Go, to complex military simulations like Warhammer. Characters appear; problems beset them; solutions are sought and struggles are endured; and events in the world unfold. At the end of the story, the […]
Alessio Cavatore’s Loka Is Now Available For Pre-Order
A semi-news announcement today: Alessio Cavatore’s Loka – the Fantasy (or Elemental… tag-lines for this one keep changing) Chess game – is now available for pre-orders. #1 – What Is Loka? Earlier this year, I had the rare opportunity to interview Alessio Cavatore about his latest personal project Loka, a chess variant that expands upon his […]
Loka Contest Is Now Up On BoardGameGeek
Interview – Alessio Cavatore Talks About Loka
This is an interview with renowned game-designer Alessio Cavatore. Alessio and I talked on Skype about his latest game, Loka: The World of Fantasy Chess, which is currently looking for the support of enthusiastic gamers and miniature painters on Kickstarter. Talking to Alessio on Skype proved to be a fickle thing (or rather, my internet-connection […]
Competitive Warhammer 40K Does Not Exist
Competitive Warhammer 40K is a myth. It doesn’t exist. Never has. Who wins or loses a game of Warhammer 40K is not primarily determined by any intrinsic quality of the players, such as “skill” or “talent”. As a result, you cannot truly “compete” with another player using Warhammer 40K. Instead, Warhammer 40K is a very […]