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	<title>Comments on: Warhammer 40K 7th Edition FAQs Arrive</title>
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	<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
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		<title>By: White Dwarf Weekly #20 - Mek Gunz &#38; Shokk Attack Gun</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6656</link>
		<dc:creator><![CDATA[White Dwarf Weekly #20 - Mek Gunz &#38; Shokk Attack Gun]]></dc:creator>
		<pubDate>Sun, 15 Jun 2014 08:42:11 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6656</guid>
		<description><![CDATA[[&#8230;] The biggest question (for me), do these codexes incorporate the 7th Edition FAQs? [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] The biggest question (for me), do these codexes incorporate the 7th Edition FAQs? [&#8230;]</p>
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	<item>
		<title>By: inquisitor314</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6628</link>
		<dc:creator><![CDATA[inquisitor314]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6628</guid>
		<description><![CDATA[While you mention (2) aspects that we already had in 6th edition and before these FAQ&#039;s you miss out on what GK had to give up. Driago could always kill a pysker/deamon out right unless it has eternal warrior S10 force weapon re-roll that you couldnt DTW to once he inflicted 1 wound so even tyranids did not like that guy. Now you get to roll against the force weapon activation. Hammerhand was +1 but it could be increased to +4 with the proper characters and powers allocated to the scheme, now its just +2 and no further.Our minus are that any one can DS on top of us now with drop pods/spores or 6&quot; DS units and render GK harm with psyhic powers and then shooting. Aegis is now a re-roll of 1 on DTW and reinforced aegis which had a 12&quot; zone is now just to the dreadnaught alone, with a re-roll of DTW. yes the only benefit we get is that we have a ton of dice one can roll and if they use santic power only which double 6&#039;s puts us on the perils chart. we get the short end of the stick and to be honest if you played GK you would not be happy with the result thus far. Tournament organizers will punish GK even further with talks about having a max for warp pool dice. so please do spare my LOL at your comments that GK are better. we are weak and our powers from santic pretty much affect deamons. Last note was GK libbies knew the powers of the warp and the spells and just basically bought the power now we have to roll for them like we dont know how the warp works.]]></description>
		<content:encoded><![CDATA[<p>While you mention (2) aspects that we already had in 6th edition and before these FAQ&#8217;s you miss out on what GK had to give up. Driago could always kill a pysker/deamon out right unless it has eternal warrior S10 force weapon re-roll that you couldnt DTW to once he inflicted 1 wound so even tyranids did not like that guy. Now you get to roll against the force weapon activation. Hammerhand was +1 but it could be increased to +4 with the proper characters and powers allocated to the scheme, now its just +2 and no further.Our minus are that any one can DS on top of us now with drop pods/spores or 6&#8243; DS units and render GK harm with psyhic powers and then shooting. Aegis is now a re-roll of 1 on DTW and reinforced aegis which had a 12&#8243; zone is now just to the dreadnaught alone, with a re-roll of DTW. yes the only benefit we get is that we have a ton of dice one can roll and if they use santic power only which double 6&#8242;s puts us on the perils chart. we get the short end of the stick and to be honest if you played GK you would not be happy with the result thus far. Tournament organizers will punish GK even further with talks about having a max for warp pool dice. so please do spare my LOL at your comments that GK are better. we are weak and our powers from santic pretty much affect deamons. Last note was GK libbies knew the powers of the warp and the spells and just basically bought the power now we have to roll for them like we dont know how the warp works.</p>
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	<item>
		<title>By: inquisitor314</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6627</link>
		<dc:creator><![CDATA[inquisitor314]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6627</guid>
		<description><![CDATA[GREY KNIGHTS FAQ are a mix bag of miscalculations and rules recognition problems from GW that seem no one is reading or rather has a lack of reading the material. While the old FAQ dealt with answering problems in the book and some limited 6th edition problems, this new FAQ brings back the same questions that are answered and says frack it you as the player figure it out. Where as many GK players are dismayed by certain power like warp quake and might of titans being taken away along with the aegis/reinforced aegis being nerfed and someone not understanding what the Armour does. I see that this brings forth an opportunity to discuss with either GW or Black library there understanding from the reading books to the codex understanding. I wont complain harshly, but GK are out numbered in many cases and lack many of the hard hitting functions a lot of the armies have on their own. You allow them certain functions but dont go all the way as being a pysker army.]]></description>
		<content:encoded><![CDATA[<p>GREY KNIGHTS FAQ are a mix bag of miscalculations and rules recognition problems from GW that seem no one is reading or rather has a lack of reading the material. While the old FAQ dealt with answering problems in the book and some limited 6th edition problems, this new FAQ brings back the same questions that are answered and says frack it you as the player figure it out. Where as many GK players are dismayed by certain power like warp quake and might of titans being taken away along with the aegis/reinforced aegis being nerfed and someone not understanding what the Armour does. I see that this brings forth an opportunity to discuss with either GW or Black library there understanding from the reading books to the codex understanding. I wont complain harshly, but GK are out numbered in many cases and lack many of the hard hitting functions a lot of the armies have on their own. You allow them certain functions but dont go all the way as being a pysker army.</p>
]]></content:encoded>
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	<item>
		<title>By: alex</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6589</link>
		<dc:creator><![CDATA[alex]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 16:41:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6589</guid>
		<description><![CDATA[have you even played yet?]]></description>
		<content:encoded><![CDATA[<p>have you even played yet?</p>
]]></content:encoded>
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	<item>
		<title>By: alex</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6588</link>
		<dc:creator><![CDATA[alex]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6588</guid>
		<description><![CDATA[if your in the middle of a campaign use the rules your started with. your not being forced to change.]]></description>
		<content:encoded><![CDATA[<p>if your in the middle of a campaign use the rules your started with. your not being forced to change.</p>
]]></content:encoded>
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	<item>
		<title>By: alex</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6587</link>
		<dc:creator><![CDATA[alex]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6587</guid>
		<description><![CDATA[shadows in the warp now gives you a -3 leadership bubble on all enemy psykers. which is great for killing people with the horror and psychic scream.]]></description>
		<content:encoded><![CDATA[<p>shadows in the warp now gives you a -3 leadership bubble on all enemy psykers. which is great for killing people with the horror and psychic scream.</p>
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	<item>
		<title>By: alex</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6586</link>
		<dc:creator><![CDATA[alex]]></dc:creator>
		<pubDate>Fri, 06 Jun 2014 16:37:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6586</guid>
		<description><![CDATA[how? i love my chaos marines?]]></description>
		<content:encoded><![CDATA[<p>how? i love my chaos marines?</p>
]]></content:encoded>
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	<item>
		<title>By: SpaceWolfer</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6494</link>
		<dc:creator><![CDATA[SpaceWolfer]]></dc:creator>
		<pubDate>Fri, 30 May 2014 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6494</guid>
		<description><![CDATA[Are you kidding me? The GK have so many anti psyker utilities, e.g. Draigo&#039;s sword kills psykers instantly if a wound is inflicted. Plus the huge plus for GK... Hammerhand is now +2 S meaning every Psyker model now has +2 S assuming they pass their Psykic test.]]></description>
		<content:encoded><![CDATA[<p>Are you kidding me? The GK have so many anti psyker utilities, e.g. Draigo&#8217;s sword kills psykers instantly if a wound is inflicted. Plus the huge plus for GK&#8230; Hammerhand is now +2 S meaning every Psyker model now has +2 S assuming they pass their Psykic test.</p>
]]></content:encoded>
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	<item>
		<title>By: Turd Ferguson</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6492</link>
		<dc:creator><![CDATA[Turd Ferguson]]></dc:creator>
		<pubDate>Thu, 29 May 2014 22:34:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6492</guid>
		<description><![CDATA[Grey Knights seem to have been shot in the foot with the new rules]]></description>
		<content:encoded><![CDATA[<p>Grey Knights seem to have been shot in the foot with the new rules</p>
]]></content:encoded>
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	<item>
		<title>By: Hive Senteniel</title>
		<link>https://pinsofwar.com/warhammer-40k-7th-edition-faqs-arrive/#comment-6490</link>
		<dc:creator><![CDATA[Hive Senteniel]]></dc:creator>
		<pubDate>Thu, 29 May 2014 16:40:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=25839#comment-6490</guid>
		<description><![CDATA[Ya I&#039;m really not happy about that. I mean did GW even think about Shadow In the Warp when they made this thing? I guess if we get a 7th edition codex (which now seems likely) that&#039;ll be rectified. Warlord traits already suck, so I&#039;m not really going complain about that FAQ, I always just use the rulebook traits.]]></description>
		<content:encoded><![CDATA[<p>Ya I&#8217;m really not happy about that. I mean did GW even think about Shadow In the Warp when they made this thing? I guess if we get a 7th edition codex (which now seems likely) that&#8217;ll be rectified. Warlord traits already suck, so I&#8217;m not really going complain about that FAQ, I always just use the rulebook traits.</p>
]]></content:encoded>
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