Games Workshop’s Digital Advent Calendar is closing in on the final few days, with a few interesting additions lined up.
Today is an interesting one, the Warhammer 40K Kill Team rules Digital Edition.
A low model-count skirmish “entry” into Warhammer 40K, to me and many other people, seems like the most obvious addition to the Warhammer 40K rules-collection (hence all the fuss about the falsely rumoured Inquisition Skirmish-Game).
For some reason, Kill Team never got beyond a few pages of tournament/event-pack (pdf-link), which, so far, is still available online for free. Let’s hope a shinier Digital Edition can pave the way for a properly fleshed-out 40K Kill Team rulebook!
#1 – Warhammer 40K Kill Team Digital Edititon


Not all battles in the 41st Millennium are massed engagements between lumbering armies and towering war machines. In the shadows of these epic conflicts, squads of elite soldiers clash – their missions no less vital, their foes no less deadly. Designated as Kill Teams by the Imperium, or by a myriad of different names for their alien and daemonic counterparts, they are small bands of warriors tasked with specialised battlefield objectives. Whether it is blowing up an enemy power supply, stealing critical secrets or assassinating a vital target, a Kill Team will almost always be out numbered and outgunned. However, as elite warriors, they can rely on the fact that they will be up to the task – or they will die in the attempt!
Warhammer 40,000 Kill Team is a whole new way to play games of Warhammer 40,000. Using only a handful of warriors, players can undertake perilous missions of sabotage, assassination and stealth. Inside, you will find a collection of new rules, outlining how to create Kill Team squads, and new missions to test your skills.
This interactive edition of Kill Team contains quick-links to making it easy to look up special rules during your game.
#2 – First Thoughts
For good or bad, it seems that the digital Kill Team rules do differ slightly from the free Event Pack of the same name.
The special rules have been given a clean-up and, as rumoured, break tests are now done for each miniature. Also, the missions seem new (and more of them) and a few “40K-in-40-Minutes” rules have been included (no models with 3 Wounds or more more than 3 wounds).
As with almost all recent Games Workshop products, there is also a little campaign-section, though it feels a bit rudimentary.
What’s your take on Warhammer 40K Kill Team?
- Have you played it?
- Would you play it?
- Or do you get your “skirmish-fix” somewhere else?
Leave a comment and share your thoughts!
Z.