Space Marines Legion of the Damned – Useful Again?

Space Marines the Legion of the Damned

One popular conspiratorial rumour has it that Games Workshop is always tweaking their rules to give their latest releases for Warhammer Fantasy and Warhammer 40K a slight advantage in the game, and players a reason to buy the newest stuff.

Whether that claim usually holds or not, a curious “new” arrival to Space Marines tactics discussions these days appears to be one of the oldest still-available sets, one of the few remaining finecast-remnants of the Space Marines range: The Legion of the Dead (or LotD).

And with surprisingly few changes in the Space Marines Codex at that.


#1 – What Changed?

  • Point Costs

For a start, the Legion of the Damned received a huge discount as point costs go. The basic unit of 5 got almost 20% cheaper, losing a full 30 pts. Additional Legionnaires also got 5 pts. cheaper. That, in itself, made Legion of the Damned more interesting, especially compared to Sternguard, who received a more modest point-reduction.

Weapons options, especially for heavy weapons, also had some points shaved, which is big part of the appeal of a deep-striking slow-and-purposeful unit. The Legion of the Damned in 6th Edition only pay 1/3 of what they used to for a multi-melta or heavy flamer.

  • Ignore Cover

The one new rule the Lost of the Damned gained, which underlines their rivalry with Sternguard, are their Flaming Projectiles, allowing the Lost of the Damned to ignore cover.

A very useful ability to have.

  • Fear

Be afraid! The Legion of the Damned now cause Fear.


#2 – What Didn’t Change?

Even in 5th Edition Warhammer 40K, the Legion of the Damned had a lot going for them, if you were willing to commit the points.

  • A 3++ save
  • Slow and Purposeful
  • Deep Strike with Re-roll (but must start in Reserves)
  • Fearless
  • 2 Special/Heavy Weapons in a unit of 5

#3 – Why the Legion of the Damned Is Useful

In a nutshell, the Legion of the Damned are useful because everyone and their dog fields an Aegis Defense Line (or something similar) with a back-field shooty unit these days. Even more so than “Drop-Pod Sternguard”, Legion of the Damned excel at clearing those out.

On top of that, Legion of the Damned are also good at “vehicle-assassination” deep strikes, coming down close to a vehicle (ideally those relying on cover saves for some protection) with lots of melta-weapons (very 5th Edition-retro!).

Still, sending the LotD after heavy weapon units is a perfect fit, as return-fire from Devastators, Dark Reaper and similar units isn’t hurting Legionnaires much more than small-arms fire. Fearless means they’ll stick around, even through lots of interceptor-fire, and slow-and-purposeful + ignore cover means they’ll get to hurt the back-fielders, no matter where they may be hiding.

Legion of the Damned are a near-prefect antidote to the “hide-behind-my-aegis-line” lists. The only real downer is that there is no new kit for them comparable to the new Vanguard and Sternguard.

  • Have you considered including some Legion of the Damned in your Space Marines list?
  • If so, how did they work for you?
  • Do you think they are worth their (newly reduced) price?

Leave a comment and share some LotD tactics!

Z.

Image: Legion of the Damned painted by Blue Table Painting
Zweischneid

Zweischneid

I am Zweischneid. Wargame Addict. Hopeless painter and founder of Pins of War. I hope you enjoyed this article. Don't forget to share your favourite miniature pictures and wargaming videos at www.pinsofwar.net.
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  • archied

    Yeah, ive been on the wrong end of these guys a couple times already. dun like em.
    Squad of 5 deep strikes, shoots their melta and multi melta at a fire prism or wave serpent, pops it open like a ripe melon. Then ive got a decision to make. Go back and deal with them and risk losing more vehicles or get away from them and leave them to linebreak.

  • Lysere

    I’ve been tempted to drop a few into my list at some point. Not just because of their awesome shooting potential but they also are all 2 attacks each and the sergeant is WS 5. Combined with slow and purposeful they could unload a hail of fire and crush what’s left over in assault.

  • Royce Trounson

    Plasma canon with ignores cover

    • Patrick Boyle

      That’s the weapon that immediately jumped out at me. It’s a shame they can’t take grav guns but I guess GW figured that may be a little over the top a delivery system for that gun. The sergeant being WS5 is pretty nifty too.

  • ben

    love the Multi-Melta frightens vehicle no matter where they are

  • Emperors Teeth

    I had not considered adding any… but I am now! (Not read the new codex yet.)

  • nurglitch

    Slow and Purposeful means no overwatch. That’s pretty rough at times.

  • Strikewolf

    I like them – I tied up a riptide until the end of the game with a unit of 5 – after deep striking and clearing a group of pathfinders off of an objective and then scaring a group of melta-elves who had popped in to destroy them on third turn. The Riptide charged the Legion and it was tar-pit central until the game ended.