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	<title>Comments on: A First Look at the New Tyranid Codex</title>
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	<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
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		<title>By: Blackcaim</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5157</link>
		<dc:creator><![CDATA[Blackcaim]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 11:11:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5157</guid>
		<description><![CDATA[there was a fact sometime back which stated that hive guards ignored jinx saves. But, I guess that&#039;s now irrelevant, as that was a faq for the 5th ed codex, and i have yet to receive my 6th ed one.....]]></description>
		<content:encoded><![CDATA[<p>there was a fact sometime back which stated that hive guards ignored jinx saves. But, I guess that&#8217;s now irrelevant, as that was a faq for the 5th ed codex, and i have yet to receive my 6th ed one&#8230;..</p>
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		<title>By: lucidum</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5154</link>
		<dc:creator><![CDATA[lucidum]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5154</guid>
		<description><![CDATA[Well technically the Parasite and Doom are both mentioned in the codex, though not represented by rules. Also, interesting note, the Haruspex was designed by the same sculptor who did the Chaos Slaughterbrute/Vortex Beast…..think he might have a thing for overly muscled limbs and tentacle hentai.]]></description>
		<content:encoded><![CDATA[<p>Well technically the Parasite and Doom are both mentioned in the codex, though not represented by rules. Also, interesting note, the Haruspex was designed by the same sculptor who did the Chaos Slaughterbrute/Vortex Beast…..think he might have a thing for overly muscled limbs and tentacle hentai.</p>
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		<title>By: Yggdrasil</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5143</link>
		<dc:creator><![CDATA[Yggdrasil]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 19:49:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5143</guid>
		<description><![CDATA[I just lol&#039;d at the mention of Dataslate : Spore Pod !! Only that, sadly, you might be right at some point... Or release a Codex Supplement : Tyranid Hive Fleet Chtulhu, that only (and only that Fleet) has Mycetic Spores &amp; DoM ! :]]></description>
		<content:encoded><![CDATA[<p>I just lol&#8217;d at the mention of Dataslate : Spore Pod !! Only that, sadly, you might be right at some point&#8230; Or release a Codex Supplement : Tyranid Hive Fleet Chtulhu, that only (and only that Fleet) has Mycetic Spores &amp; DoM ! :</p>
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		<title>By: Hive Senteniel</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5133</link>
		<dc:creator><![CDATA[Hive Senteniel]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5133</guid>
		<description><![CDATA[I agree with you, the codex does feel somewhat neglected. They are some obvious issues that weren&#039;t fixed and the removal of Biomancy has definitely hurt Nids (no Iron Arm= no swarmlord/tyrant without need for Guards, No T9 Tervigons or Tervigon troops for that matter) so there&#039;s that and Warriors who still can be ID (at least the Prime should have had EW) but adding an Elite MC, a better Flyer and Vehicle killer (Crone), as well as a 7 shot Plasma Cannon with a Large Blast mode definitely helps out as well as cheaper MC&#039;s all round. My biggest disappointment was actually the Warlord traits not really beneficial save for 2.]]></description>
		<content:encoded><![CDATA[<p>I agree with you, the codex does feel somewhat neglected. They are some obvious issues that weren&#8217;t fixed and the removal of Biomancy has definitely hurt Nids (no Iron Arm= no swarmlord/tyrant without need for Guards, No T9 Tervigons or Tervigon troops for that matter) so there&#8217;s that and Warriors who still can be ID (at least the Prime should have had EW) but adding an Elite MC, a better Flyer and Vehicle killer (Crone), as well as a 7 shot Plasma Cannon with a Large Blast mode definitely helps out as well as cheaper MC&#8217;s all round. My biggest disappointment was actually the Warlord traits not really beneficial save for 2.</p>
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		<title>By: Hive Senteniel</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5132</link>
		<dc:creator><![CDATA[Hive Senteniel]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 16:40:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5132</guid>
		<description><![CDATA[Was that stuff FAQ&#039;d/Amended for 6th? Because the 5th Codex says &quot;Target can only count the benefits of cover they are in or touching if it lies between them and the Hive Guard&quot;, otherwise I&#039;ve been giving my opponents invalid cover saves lol]]></description>
		<content:encoded><![CDATA[<p>Was that stuff FAQ&#8217;d/Amended for 6th? Because the 5th Codex says &#8220;Target can only count the benefits of cover they are in or touching if it lies between them and the Hive Guard&#8221;, otherwise I&#8217;ve been giving my opponents invalid cover saves lol</p>
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		<title>By: NagaBaboon</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5131</link>
		<dc:creator><![CDATA[NagaBaboon]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5131</guid>
		<description><![CDATA[Yeah hiveguard are exactly the same except 5pts more and with a lowered BS. Also the Bio artifacts don&#039;t look terribly useful, or at least those that do seem kind of overpriced. I do agree that it seems like a revised version of the 5th book, but they have removed as many things as they&#039;ve added which is a bit strange and I think the person doing the revision was not really paying attention to some of the entries at all!]]></description>
		<content:encoded><![CDATA[<p>Yeah hiveguard are exactly the same except 5pts more and with a lowered BS. Also the Bio artifacts don&#8217;t look terribly useful, or at least those that do seem kind of overpriced. I do agree that it seems like a revised version of the 5th book, but they have removed as many things as they&#8217;ve added which is a bit strange and I think the person doing the revision was not really paying attention to some of the entries at all!</p>
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		<title>By: NagaBaboon</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5130</link>
		<dc:creator><![CDATA[NagaBaboon]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5130</guid>
		<description><![CDATA[They have certainly made it a much more difficult book to play with the changes to psychic powers and instinctive behavior, keeping things in synapse range is going to be even more paramount than before. The loss of mycetics and ymagarls means making any kind of attack in turn 2 is going to be very difficult and we&#039;re back to slogging across the board with an unfluffy, shooty &#039;nid army. I don&#039;t really know how it&#039;ll hold up in game but they have certainly not restored balance to the dex, might as well cross out half of the unit entries with a biro, at least we might be seeing carnifexes again though so that&#039;s cool!]]></description>
		<content:encoded><![CDATA[<p>They have certainly made it a much more difficult book to play with the changes to psychic powers and instinctive behavior, keeping things in synapse range is going to be even more paramount than before. The loss of mycetics and ymagarls means making any kind of attack in turn 2 is going to be very difficult and we&#8217;re back to slogging across the board with an unfluffy, shooty &#8216;nid army. I don&#8217;t really know how it&#8217;ll hold up in game but they have certainly not restored balance to the dex, might as well cross out half of the unit entries with a biro, at least we might be seeing carnifexes again though so that&#8217;s cool!</p>
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		<title>By: Blackcaim</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5127</link>
		<dc:creator><![CDATA[Blackcaim]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 18:31:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5127</guid>
		<description><![CDATA[Hive guard have always ignored cover. In fact, the old rules stated that on top of ignoring cover, jink saves couldn&#039;t be taken. On top of that the HG had better BS at that time. However, I think that the codex may be playable, though we basically had most of our assault unit nerfed. It&#039;s as though GW wants to punish assault armies. Ah well, hopefully the increased  number of of units on the board will help us. (Though it&#039;ll kill poorer players&#039; wallets)]]></description>
		<content:encoded><![CDATA[<p>Hive guard have always ignored cover. In fact, the old rules stated that on top of ignoring cover, jink saves couldn&#8217;t be taken. On top of that the HG had better BS at that time. However, I think that the codex may be playable, though we basically had most of our assault unit nerfed. It&#8217;s as though GW wants to punish assault armies. Ah well, hopefully the increased  number of of units on the board will help us. (Though it&#8217;ll kill poorer players&#8217; wallets)</p>
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		<title>By: How Good Are The New Tyranid Warlord Traits?</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5120</link>
		<dc:creator><![CDATA[How Good Are The New Tyranid Warlord Traits?]]></dc:creator>
		<pubDate>Sun, 12 Jan 2014 11:13:30 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5120</guid>
		<description><![CDATA[[&#8230;] yesterday, I&#8217;ve been flipping through the new Tyranid Codex. I&#8217;ll freely admit that &#8211; thus far &#8211; Nids have been something of a blind spot for [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] yesterday, I&#8217;ve been flipping through the new Tyranid Codex. I&#8217;ll freely admit that &#8211; thus far &#8211; Nids have been something of a blind spot for [&#8230;]</p>
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		<title>By: Robert Shorter</title>
		<link>https://pinsofwar.com/warhammer-40k-new-tyranid-codex-first-look/#comment-5117</link>
		<dc:creator><![CDATA[Robert Shorter]]></dc:creator>
		<pubDate>Sat, 11 Jan 2014 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=23618#comment-5117</guid>
		<description><![CDATA[They scrapped the DoM to screw Chapter House. Without the money or time to make a model for it they just got rid of it so their influence and business was limited.]]></description>
		<content:encoded><![CDATA[<p>They scrapped the DoM to screw Chapter House. Without the money or time to make a model for it they just got rid of it so their influence and business was limited.</p>
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