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	<title>Comments on: Is GW Really Releasing More Stuff For Warhammer 40K?</title>
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	<link>https://pinsofwar.com/warhammer-40k-release-frequency/</link>
	<description>Warhammer 40K &#38; Wargaming Blog</description>
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		<title>By: Zweischneid</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-2337</link>
		<dc:creator><![CDATA[Zweischneid]]></dc:creator>
		<pubDate>Wed, 26 Jun 2013 07:04:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-2337</guid>
		<description><![CDATA[I think there is a fair chance of that happening. They&#039;re not even (!) available in Finecast I believe.]]></description>
		<content:encoded><![CDATA[<p>I think there is a fair chance of that happening. They&#8217;re not even (!) available in Finecast I believe.</p>
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		<title>By: Blunt Truth</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-2334</link>
		<dc:creator><![CDATA[Blunt Truth]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-2334</guid>
		<description><![CDATA[Most important plastic release after Wraithguard: Roughriders!]]></description>
		<content:encoded><![CDATA[<p>Most important plastic release after Wraithguard: Roughriders!</p>
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		<title>By: dynath</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-2033</link>
		<dc:creator><![CDATA[dynath]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 21:51:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-2033</guid>
		<description><![CDATA[I&#039;d like to see this analysis again but this time accounting for multi-unit kits.  My interpretation being that GW is producing less missing codex entries.  IE 27 model kits produced filling 40 or more unit slots.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see this analysis again but this time accounting for multi-unit kits.  My interpretation being that GW is producing less missing codex entries.  IE 27 model kits produced filling 40 or more unit slots.</p>
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		<title>By: dynath</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-2032</link>
		<dc:creator><![CDATA[dynath]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 21:49:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-2032</guid>
		<description><![CDATA[I don&#039;t see how recognizing a codex as a marketing tactic diminishes the enjoyment of the codex.  Back in rogue trader days it was widely accepted that GW started writing 40k and Fantasy because they already made the miniatures, why not encourage people to buy them with their own game system.  And that was when things were a lot more derivative of generic fantasy settings.  40k has come a long way but in the end of the day the game system is built to encourage model sales. Every codex adds new units to buy, revises unit caps so you can have more models, adds new wargear so you can add new variant models, and of course the big one, allow you to play a game with friends using those models.  Doesn&#039;t make the games less fun.  It may be a leaflet but it still contributes to the enjoyment of the game.  And he&#039;s right, in this day and age a lot of people find it easy to publish stuff, but very few find the time to sculpt, mold, and mass produce a model kit.  That&#039;s where GW&#039;s energy lies the codex just tells you how to use the models they make.  Its still just as fun to read the codex and use those models don&#039;t you think?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t see how recognizing a codex as a marketing tactic diminishes the enjoyment of the codex.  Back in rogue trader days it was widely accepted that GW started writing 40k and Fantasy because they already made the miniatures, why not encourage people to buy them with their own game system.  And that was when things were a lot more derivative of generic fantasy settings.  40k has come a long way but in the end of the day the game system is built to encourage model sales. Every codex adds new units to buy, revises unit caps so you can have more models, adds new wargear so you can add new variant models, and of course the big one, allow you to play a game with friends using those models.  Doesn&#8217;t make the games less fun.  It may be a leaflet but it still contributes to the enjoyment of the game.  And he&#8217;s right, in this day and age a lot of people find it easy to publish stuff, but very few find the time to sculpt, mold, and mass produce a model kit.  That&#8217;s where GW&#8217;s energy lies the codex just tells you how to use the models they make.  Its still just as fun to read the codex and use those models don&#8217;t you think?</p>
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		<title>By: drone9</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-1996</link>
		<dc:creator><![CDATA[drone9]]></dc:creator>
		<pubDate>Sun, 02 Jun 2013 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-1996</guid>
		<description><![CDATA[I agree with most of what you say, but I do not agree with your conclusion. You are saying that what has widely been perceived as a positive shift (i.e. GW releasing a new Codex every other month) is only a new ploy to sell more models since the Codices are nothing more than &#039;marketing leaflets&#039;. I tend to disagree. While GW makes most of its money from miniature sales, without their game systems GW would not sell a lot of minis. And the Codices happen to be an integral part of the 40k system. By stepping up their Codex release schedule they give their game a widely welcome vitality boost. Of course this also leads to more models sold on the short run, though I doubt that it will lead to more sales overall. It remans to be seen what GW will do once all Codices are up to date. Even if GW is not putting out more models than before I believe the new Codex release schedule to be a very positive step for 40k and the community.]]></description>
		<content:encoded><![CDATA[<p>I agree with most of what you say, but I do not agree with your conclusion. You are saying that what has widely been perceived as a positive shift (i.e. GW releasing a new Codex every other month) is only a new ploy to sell more models since the Codices are nothing more than &#8216;marketing leaflets&#8217;. I tend to disagree. While GW makes most of its money from miniature sales, without their game systems GW would not sell a lot of minis. And the Codices happen to be an integral part of the 40k system. By stepping up their Codex release schedule they give their game a widely welcome vitality boost. Of course this also leads to more models sold on the short run, though I doubt that it will lead to more sales overall. It remans to be seen what GW will do once all Codices are up to date. Even if GW is not putting out more models than before I believe the new Codex release schedule to be a very positive step for 40k and the community.</p>
]]></content:encoded>
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	<item>
		<title>By: 01000101</title>
		<link>https://pinsofwar.com/warhammer-40k-release-frequency/#comment-1949</link>
		<dc:creator><![CDATA[01000101]]></dc:creator>
		<pubDate>Thu, 30 May 2013 16:49:00 +0000</pubDate>
		<guid isPermaLink="false">https://pinsofwar.com/?p=16383#comment-1949</guid>
		<description><![CDATA[I really like the new games workshop miniatures but I feel sometimes they just pop out new things and say &quot;good enough&quot; the daemons release was a good example of this (to me)]]></description>
		<content:encoded><![CDATA[<p>I really like the new games workshop miniatures but I feel sometimes they just pop out new things and say &#8220;good enough&#8221; the daemons release was a good example of this (to me)</p>
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