Once upon a time there was a campaign for Warhammer 40K, which pitched Dark Angels Space Marines against the might of Ghazghkull Thraka himself: Storm of Vengeance.
To my surprise, my (rudimentary) google-fu still found a pdf for the Storm of Vengeance campaign on the GW website.
More recently, game developers Eutechnyx dropped the news, that they’v partnered up with Games Workshop to create a lane strategy game for mobile devices based around this classic bit of Warhammer 40K warfare.
Development of the game appears to be marching ahead at a brisk pace. Now, Eutechnyx is looking to get some feedback on their designs for these two iconic Warhammer 40K factions.
#1 – Storm of Vengeance Game by Eutechnyx
Storm of Vengeance tells the story of a pivotal moment in the Warhammer 40,000 universe, during the legendary planetary conflict on Piscina IV. Featuring two of Games Workshop’s most cherished characters, Grand Master Belial and Ork Warlord Ghazghkull Thraka, Storm of Vengeance offers the player the chance to command the tenacious defence of the planet with only 100 Dark Angel Space Marines, or attempt it’s annihilation using the cunning of the Ork Waaagh! and their telly-porta technology.
Head over to the Eutechnyx website, if you want to read to full press release.
If you are wondering what a “lane strategy game” is, I was told that , in a nutshell, the (single-player) game will focus on a series of missions inspired by the legendary Battle of Piscina IV. In each mission, the player has to fight their enemy on a battlefield formed from 5 lanes. Likewise, the player has 5 building slots.
Probably an advanced version of MOBA (?)
Here is a bit more information that the people from Eutechnyx were kind enough to share.
Some units will be able to fire into neighbouring lanes, some can move between lanes (Assault Marines), and vehicles such as Ravenwing and Ork Trukk have special roles, moving at speed or acting as a rolling shield and fire support platform respectively.
Outside of missions the player can unlock a large skill tree that gives new unit and building types, special abilities and new customizations for their units. When you build new units, you can provide them with different weapons, grenade types, special skills etc….
The idea of the game is to provide a simple gameplay style that people can enjoy in short bursts, while also packing in a lot of optional depth and skill to the game. Our original design challenge was to get the feel of a real time strategy game into a mobile format.
Ok. Enough about the game though. Time to look at some of the concepts…
#2 – Ork Previews
#3 – Dark Angels Previews
#4 – Feedback Wanted!
The previews above come with two caveats: First, they are work-in-progress. They aren’t the finished product (the game is scheduled to be released in Q1 2014). Second, because they are work-in-progress, Eutechnyx is eager for feedback from Warhammer40K fans and players.
So have a long, hard look and let me know what you think about these concepts.
- What do you like about them?
- What do you don’t like about them?
- What would you change, add or take away?
Leave a comment and let me know what you think!
Z.