Flipping idly through the latest White Dwarf, I remembered writing a separate blog-post about the Battle Report from the January 2013 White Dwarf. It was an odd battle report, preachy in a way, in trying to convince players to get rid of point values and other constraints to embrace the idea of narrative gaming.
After a full year, including loads of (very) large miniatures and the December curve-ball of things like Escalation, we’re back with a January White Dwarf Battle Report, this time full of super-sized models (and little else).
Is it a sign of the way Warhammer 40K is going?
#1 – Warhammer 40K – A 72mm Skirmish Game?
If you haven’t read the latest White Dwarf, the battle report features the new Tyranids (surprise!) against the Tau. Unlike last year, point values are back, at least for informative purposes (~3100 pts. per side).
The most notable feature, however, is that the White Dwarf team decided to ignore the (double-)FoC (not that new, admittedly) and simply cram as many large miniatures unto the table as humanly possible.
In a nutshell, you have 5 Riptides facing off against 3 Hive Tyrants, along with the rest of the Tyranid large creatures, old and new. No Firewarriors or ‘Gants inside (until a Tervigon spawns a handful). A handful of blinged-up Crisis Suits and Tyrant Guards is as “small” as it gets.
Now, admittedly, the writers said that this is what they wanted to do and, admittedly again, the game looks actually like it was quite a bit of fun. I’ve read a lot worse in the White Dwarf recently (Sigmar’s Blood, I am looking at you!).
At the same time, I couldn’t shake the feeling that I was looking at something more akin to the old Inquisitor game: a “skirmish-game” with some 8 to 10 models per side, just that these happened to be very large miniatures (for 28mm scale).
#2 – Go Large or Go Home?
Once more, I want to stress that this may not mean anything. Perhaps I am just reading it all the wrong way.
But could this be “the Warhammer 40K of the future”?
After a slew of large kits over the year, from the Riptide to the Lord of Skulls, the “blurring” of the boundaries to Apocalypse with releases such as Escalation, the loosening of the FoC with Dataslate-Formations (giving quite a few armies “easy access” to Riptides and Wraithknights), it doesn’t feel like a stretch that a game like the one on display in this month’s White Dwarf might soon be the way a lot of “regular” games of Warhammer 40K could look like.
It would presumably synch well with the business-side of things, as GW clearly likes making “big kits” and, from what I see, most people like buying, painting and playing with them.
Possible? Probably? Unlikely?
Leave a comment and let me know what do you think?
Z.