A signature addition to all Warhammer 40K Codexes in 6th Edition has been the list of unique Wargear items. Chaos Space Marines got Artifacts. Dark Angels Chapter Relics. Chaos Daemons Hellforged Artefacts. Tau their Signature System. Now Eldar get Remnants of Glory.
For the most part, these are underwhelming and/or overpriced in the early 6th Edition books. There is no DA Chapter Relic to rival the usefulness of the Standard of Devastation, for example.
The Tau Codex changed things up a bit by making Signature Systems useful and, for the most part, cheap. Nothing there is game-breaking, though most Tau Signature Systems are helpful in one way or another and most Tau lists will find use for one Signature System or another.
The Eldar’s Remnants of Glory are something altogether different. They are more expensive again than the Tau Signature Systems. They are also potentially game-changing. Two Remnants of Glory stand out in particular: The Mantle of the Laughing God and Faolchú’s Wing.
#1 – Mantle of the Laughing God
The Mantle of the Laughing God is the near-perfect stealth upgrade. A character with this Remnant of Glory looses his (or her) status as an Independent Character, joining the ranks of lone wolf HQs such as Mephiston or the Masque of Slaanesh.
In return, the Mantle of the Laughing God grants
- Hit & Run
- Shrouded and Stealth
- Re-rolls on failed cover saves
On an Eldar character on a Jetbike (Jink on the move) the Mantle of the Laughing God effectively grants a 2+ cover save with re-rolls (!), without needing to Turbo Boost. Who needs a unit?
And let’s not forget that Eldar Jetbikes get an extra 2D6″ move in the Assault Phase… after shooting or casting a psychic power.
A Farseer on a Jetbike with the Mantle of the Laughing God is going be one of the most annoying things in a long, long time: Great mobility, casting powers where they are needed, jetting in and out of cover with the Jetbike move, a 2+ cover save he gets to re-roll!
#2 - Faolchú’s Wing
If the Mantle of the Laughing God is an incredibly useful/annoying upgrade for a character in the game itself, Faolchú’s Wing makes one HQ choice the ultimate last-turn objective-contester.
Faolchú’s Wing does one simple thing. It allows a character to run 48″ at the expense of being able to charge, shoot, cast, etc.. . Yes. 48″. If you have, say, an Autarch with Wings sitting somewhere near the middle of the board towards the end of the game, he (or she) will be able to move almost anywhere within 60″ (a 120″ bubble) in a single turn!
If the Eldar army is going second, and especially in tournament formats with a fixed number of terms, one model can make a mockery of all your opponents efforts to hold their “home” objective.
Nasty!
#3 – Thoughts?
I doubt many people will be very happy when they start loosing games to these items (especially if they look at the relatively more lacklustre equal in older 6th Edition books).
That said, I applaud GW for daring to give the Eldar’s Remnants of Glory a bit more of an edge. Fun times ahead!
What do you think?
- Would you use these items in a game playing Eldar?
- Would you be angry if they were used against you by an Eldar army?
- Does this sort of trickery fit the Eldar (and 40K), or does it strike you as unsporting?
I’d love to get some opinions on these two items in the comments. Post away!
Z.