The Slaughterball Kickstarter has been stagnating for a while, now the project was canceled and is looking to re-launch later this year.
#1 – Slaughterball Canceled
The official cancellation message from Kickstarter…
A new plan…
Over the past couple of weeks many of you great Slaughterball fans have been posting and messaging great ideas to help us get our game to production (in addition to pledging your hard-earned cash!)
I would never claim to be an expert at marketing or Kickstarter management, so I have greatly appreciated the suggestions and advice.
Additionally, it seems we chose poorly when setting the date for this Kickstarter, considering that two other sports games popped up at the same time. Being an unknown, tiny, new business, it’s hard for us to compete against big companies with actual employees, established communities, business contacts, lots of funding, and industry cred.
So, we’ve decided to end this Kickstarter project and relaunch within a few months.
We’d like to thank all of you for your support. Especially those of you who consistently posted positive and helpful comments here and on forums, blogs, and other places all over the internet. Your efforts have helped spread the word about this game and we really appreciate it!
Emphasis mine.
#2 – Thoughts?
One thing I have to say is, the backers and fans behind Slaughterball are easily the most dedicated bunch of people I’ve ever saw on a Kickstarter-campaign.
When I wrote my DreadBall vs. Guild Ball article, I ended up with a mass of emails and comments asking me to give Slaughterball it’s fair share of coverage.
That said, taking the “easy excuse” and blame the lack on funding on marketing and the competition from Mantic Games doesn’t sound like the makers are taking the hard look at the game itself, to see what is currently still lacking.
Guild Ball equally had to start from nothing, launched their Kickstarter on February 20th, and funded in less than 24 hours.
The DreadBall Kickstarter launched on February 21st.
The Slaughterball Kickstarter launched on February 4th.
Other, more recent Sports Game Miniatures-campaigns, like Hand of Death, aren’t doing too bad, even with the handicap of running on Indiegogo, and not on Kickstarter.
Slaughterball was in the doldrums, weeks before DreadBall Xtreme or Guild Ball (who funded in 24h, remember) where on the radar.
It is great to have fans as enthusiastic as Slaughterball, but the game (and it’s fans) are doing it a disservice, by blaming DreadBall or Guild Ball or the “timing” of their Kickstarter campaign. The problems must be more intrinsic to Slaughterball itself.
If they fall for the comforting false conclusion that the “others” are to blame, and its not the game itself that needs some work (and by that, I don’t mean the marketing part), I fear Slaughterball will struggle again.
Let me know what you think!
Z.