GW’s Latest Digital Product – Warhammer Battlefields

Today marks the release of the new Warhammer Fantasy Lizardmen. Along with the new Fantasy Army Book and Lizardmen miniatures, Games Workshop is giving another new type of digital products a try: Warhammer Battlefields. There are two of them available in the iTunes store.

  • Warhammer Battlefields: Lustria
  • Warhammer Battlefields: Border Wars

Warhammer Battlefields from Games Worskhop

Warhammer Fantasy Battlefields Lustria
Warhammer Battlefields Border Wars Digital Product

Races clash endlessly across the battlefields of the Warhammer world, fighting bloody skirmishes to expand their domains and repel invaders. Border Wars is a two player Warhammer campaign that can be set anywhere in the war-torn Warhammer World. It allows players to use any armies they choose in a series of linked battles, charting a bitter war between rival nations. Border Wars also includes digital campaign tracker, helping you to mark your progress toward victory.

Narrative Wargaming Goes Digital

Got to give it to Games Workshop, no matter how much certain parts of their player-base likes to ridicule the idea of “narrative gaming”, Games Workshop is firmly committed to the idea.

From all I can gather on these new digital products, they are meant to do just that… providing a narrative frame (and some fancy tools, like a campaign trackers for your iPad) to play a short 3-battle campaign in Warhammer Fantasy.

At the heart of Border Wars are three campaign matrixes. Before each battle, the players secretly pick a tactic. The tactics that have been chosen are then cross-referenced on one of the campaign matrixes, to find out which scenario will be played, and if any special rules apply. The tactics that the players pick will have a profound effect on the battle that is fought. If you think you know what choice your opponent will make, then you will be able to pick the perfect tactic to counter it, and this could give you a vital advantage in the battle that is fought.

Sooo….. a little stone-paper-scissor-type mini-game for scenario selection?

Warhammer Battlefields cost £4.99 each. Still pricey for an app, but probably more within the “impulse buy” range of prices (as GW digital goes) than most of the things they’ve released for the iPad so far.

Most likely, the replay value of these mini-campaign supplements will be a main factor for determining whether Warhammer Battlefields are good value or not.

Anyone out there who has given these a try? Let me know!

Z.

 

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About Zweischneid

Hi. I am Zweischneid. Wargame Addict. Miniature Connoisseur. Aspiring Blogger. Did you like this post? Follow me on Twitter or Facebook for more. And don't forget to share your favourite miniature pictures and wargaming videos at www.pinsofwar.net.

  • Charles Rampant

    I hope you don’t mind the massive WALL OF TEXT, but I copy/pasted my thoughts across from DakkaDakka:

    I impulse-bought the Border Wars version last night, and spent this
    morning looking over it. Some basic details, followed by my thoughts.

    In terms of value, the iBooks page says 55 pages, which sounds
    about right. Of that, perhaps 10 are “how this works”, 16 are scenarios -
    including all the ones from the BRB,
    along with new ones – and the rest is the actual crunch of the campaign
    system. There are several picture pages, but these are mostly
    photographs of the studio armies, without much line art. It looks nice,
    and has a very professional aspect. For this you pay £5, which
    seems fairly reasonable to me. Doubtless in yesteryear this would have
    been in White Dwarf, but this is an interactive book – so you get all
    the popup links and whatnot – and includes a campaign tracker. Said
    tracker isn’t anything that you couldn’t do in excel, but it looks nice
    and has a picture of your race’s logo, which I like.

    In contrast to Blood in the Badlands, there is absolutely no fluff, nor any bits of narrative about the GW Studio armies or anything like that. So unlike Blood in the Badlands, this is entirely focused on how you run your own campaign, not about
    telling you how the Studio ran their campaign. This is much more to my
    taste – I don’t really care about other people having fun, I just want
    solid rules. This product is very focused upon its goal: to give a
    simple and amusing campaign system for two people.

    The new scenarios are not tournament style mirror-matches, and so
    have some imbalance by design. In total, there are fifteen scenarios,
    including the six BRB ones as I noted above, leaving eleven new scenarios.
    There are a few ambushes, the age-old Last Stand one with the defender
    having 33% of the attackers points, a couple skirmish ones, a river
    crossing battle, and a couple based around taking and holding buildings.
    No sieges.

    The campaign system – the real meat of the product – is quite
    interesting. You begin by spending points on three traits to represent
    your general – Guile, Persuasion and Planning. An optional rule is to
    get a +1 to one of these from your race – for example, Tomb Kings get
    +1 Planning, Warriors get +1 Persuasion, Wood Elves get +1 Guile. Before
    each of the 3 battles, each player selects from a list of five
    strategies, related to the mission. These are compared, and may result
    in dice rolls on your general’s stats.

    For example:

    The second mission has a clear attacker (the “Invader”) and
    defender (“Custodian”). If the attacker selects “Pursue” and the
    defender selects “Guerrilla War”, then the table says the following.

    “The custodian must make a Guile test. If passed, fight Surprise Attack with the custodian as the ambusher and the invader as the defender. If failed, fight Heroic Last Stand,
    but the Heroic Underdog has 50% of the points of the Overwhelming
    Attacker (see Appendix 3 or Campaign Tracker). The invader is the
    Overwhelming Attacker and the custodian is the Heroic Underdog.”

    Thus you combine a bit of decision making, and some dice rolls, in
    order to get your match-ups. Many of the results will specify that one
    side or the other gets “stratagems”, which are mostly fun benefits, such
    as increasing the WS or BS
    of one unit by +1, or being able to specify that your opponent cannot
    use a certain magic item. Overall, this system will give you, on
    average, 3 games in the “storyline”; it is possible to only have 2 if
    you pick certain results in the second mission, or to have many more
    than 3 if you somehow keep getting draws in your games.

    I’m quite pleased with my purchase, overall, and look forward to
    giving this a whirl soon. It has the benefit of being simple enough that
    you don’t need to get big maps or spreadsheets out to control it, but
    still has a lot of story potential for those that want to roleplay it
    up. I’m confident to say that it represents a better value than Blood in
    the Badlands (being smaller and more focused), and am quite excited to
    see what else GW
    do in this range. I don’t have the Lustria book – I don’t know any
    Lizardmen players – but that seems to be different by virtue of having
    alternative missions and campaign choices, rather than being locked into
    any two races. Conceivably we could see GW
    offering stuff like “High Elves versus Dark Elves” or “Civil War”
    versions of these campaigns, but this offering is distinctly vanilla and
    lacking in race-specific trappings in order to keep it useful for
    everyone. I’d recommend this to any players who fancy adding a bit of
    variation and fun to their games versus regular opponents; however, I
    don’t see it as so useful for people playing against randoms in a shop,
    or for a tournament-focused gamer.

    • http://pinsofwar.net/ Zweischneid

      Looks great. Many thanks

      If you want / agree, I can edit it a bit and publish it as a proper guest-blog-post-review thing for more visibility.

      • Charles Rampant

        I have nothing against that! I think that we could edit the first line a touch, and that otherwise I’m happy for you to use this outside of the comments section. :)

        • http://pinsofwar.net/ Zweischneid

          Cool. Thanks.

          Do you have a Facebook/Twitter/Dakka account you’d want me to link as the author? A Blog?

          How would you rate Border Wars overall between 1 and 5 Stars?

          • Charles Rampant

            You could link it to my Twitter account – @charlesrampant. I’ve pretty much wholly abandoned that to the realm of nerdness.

            As for a score, I’d say 4.5; it isn’t perfect, but I don’t feel that it has any real problems either. I’d have liked more content, but then it doesn’t cost very much. It is hard to fault a good product that costs £5, really.