The Imperial Knights madness continues. Whatever else, I think Games Workshop’s new weekly release strategy really is paying off with this one, keeping everyone and their dog talking about the new Imperial Knights for weeks on end. I know I caved.
So what’s in the second Imperial Knights White Dwarf after the last one gave out the rules?
Let’s have a look!
#1 – Imperial Knights Codex & Companion
Where last week’s White Dwarf was all about the new Imperial Knights miniatures, this week’s White Dwarf starts out heavy on the publication side of things (including a column by Jervis Johnson on his enjoyment of GW digital products).
There’s a double-page each for the Imperial Knights Codex and Imperial Knights Companion. The latter, in particular, looks rather spectacular. I’ve had the odd limited edition Codex for 40K.
Like this one, they are all about eye-candy. Unlike the limited edition books, this one seems to be designed from the ground up to be a coffee-table book displaying the Imperial Knights in all their splendor. This could be an interesting one.
#2 – Imperial Knights Showcase
There are – of course – also a few more Imperial Knight showcases, most of them from the White Dwarf editorial team (I believe), and they are … well … they are awesome.
I really like these, as they are slightly more off-key than the ‘Eavy Metal Imperial Knights. Lots of good inspiration there.
#3 – Imperial Knights Hobby Tips
Another cool aspect of the Imperial Knights are the fantastic transfers that come with it.
I’ve had Tom from Mini Brush Studio share some of his transfer-tips, and it really made me think more about how to get transfers to work. This White Dwarf offers another article on the topic, which I imagine will be very helpful for anyone who wants to get the most out of the transfers that come with the new Imperial Knight.
#4 – Imperial Knights Mini-Game
Another curiosity: It appears the White Dwarf team is also having fun with some mini-games to use the Knights outside of a full game of 40K.
Indeed, one of the first ideas my gaming club had was to do a “Knights-game”, where everyone runs a single Knight without any cumbersome 40K-Escalation-Apoc-baggage.
I love good ideas for little games like this, even card-based ones.
Nevertheless, it also seems (to me) a bit a symptom of the convoluted rules this miniature rides on, if you want to play it “officially”. Nobody I know owns Escalation, etc.., and – curiously enough – the Knight (in my group at least) does not seem to send people buying. Instead, people just enjoy the miniature in some unconventional way.
Did something similar happen in your gaming group(s)?
#5 – Thoughts?
Sooo….
- Have you looked at the latest White Dwarf, possibly while you picked up an Imperial Knight (!) today?
- If so, what do you plan to do with it?
- If not, is the Imperial Knight craze leaving you cold?
Either way, let me know and leave a comment!
Z.