Competitive Warhammer 40K Does Not Exist

Competitive Warhammer 40K is a myth. It doesn’t exist. Never has. Who wins or loses a game of Warhammer 40K is not primarily determined by any intrinsic quality of the players, such as “skill” or “talent”. As a result, you cannot truly “compete” with another player using Warhammer 40K.

Instead, Warhammer 40K is a very metagame-biased game. The outcome of any given match is disproportionately determined by the the army-lists, the codices and other Metagame-aspects. This makes 40K the popular hobby it is. But it trumps any personal quality or characteristic that you, as a player, could actually bring to a “competition” with another player.

#1 – Chess and Shuuro and the Nature of ‘Metagame’

You’re likely asking yourself now what the hell I am up to with this.

Let me thus digress a bit to Chess and Shuuro (Alessio Cavatore’s pre-Loka Chess-variant). Seeing Alessio making his Kickstarter-splash with Loka, I dusted off Shuuro and played a bit.

But first things first: Chess!

Chess is an iconic competitive game. Why? Because Chess has no Metagame (aside, arguably, from knowing your opponents’ playstyles, stratagems or, poker-style, “tells”). For 99% of all chess games – save those with the most evenly matched players – the following will be true.

In Chess, the better, more skilled player will win against a less skilled player.

That is the heart and the soul of any competition. It’s the reason a chess tournament makes sense (from a competitive, and not a commercial perspective). You match your skills in the game against your opponents. The better player wins. If you rank high, you’ll know you’re good!

It also makes competitive Chess an intimidating thing to get into. If someone has 20-years of experience on you, that’ll count for a lot (though exceptionally talented Chess-prodigies exist).

Shuuro

Alessio Cavatore’s Shuuro – It’s great fun! (but not as competitive as Chess)

Cavatore’s Shuuro adds an interesting twist to Chess that takes a lot of teeth out of Chess, making it a more casual, family-friendly game. It does this with one addition in particular: list-building.

In Shuuro, your “army” is not predetermined (1 Queen, 2 Bishops, etc..) but can be purchased from a set number of points. Thus, you could build an “elite” army with a few Queens and Bishops, a “horde” army with massed ranks of rooks, a “jumpy” army of Knights, etc.. .

The very fact that you can build lists, and that some lists might be better than other lists, both absolute or in a particular match-up (think rock-paper-scissors), means that “player skill” is no longer the king of the game. Unlike Chess, Shuuro has a metagame. The very existence of a metagame introduces an interesting possibility that does not exist in Chess.

In Shuuro, a less skilled player can beat a more skilled player by using a better list.

#2 – Player Skill vs. Metagame: Rock-Paper-Scissors

As a consequence, who wins or looses is no longer as dependent on player skill. There is, thanks to “list-building”, a second metagame dimension that is relevant for the outcome of a match.

This doesn’t mean that skill is entirely irrelevant. It clearly isn’t. Just that it’s no longer the sole thing determining who wins the game. Have a look at my lewt diagram below.
Competitive Warhammer 40K does not exist
In a match between player 1 (who has better skills) and player 2 (how is one-up in the metagame), the question of who wins will depend largely on how much either skill or metagame matters in a given game. Let’s look at the most extreme examples first.

  1. For Chess: Player 1 will walk away victorious. As said, there’s no metagame to speak of in Chess, so Player 2 is screwed.
  2. For Rock-Paper-Scissors: Player 2 will win. In Rock-Paper-Scissor, the better “list” (i.e. Rock, Paper or Scissor) in a match-up will win, always. “Skill” cannot change the outcome.

This is not a question of “balance”! Rock-Paper-Scissor is balanced. Arguably more so than Chess. The very logic of the game is that one list always auto-trumps the other. “Skill” is irrelevant.

Rock-Paper-Scissors is the “perfect metagame”. It is decided before the game actually begins.

Which is why a serious, “competitive” Rock-Paper-Scissors tournament would be a pointless affair, especially if you cannot “change” your choice of Rock, Paper or Scissors between rounds (as you cannot change your list in a 40K tournament). The winner of tournament where most players field paper is almost certainly a guy (or girl) that brings scissors.

In other words, it’s the “list” that matters. The player behind the “list” is irrelevant to the outcome.

#3 – So What About Warhammer 40K?

Chicago Grand Tournament 40K – Picture by Will Merydith

Of course, not ever game hits the extremes like Chess or Rock-Paper-Scissors. Most games will fall somewhere in the middle, with both factors counting for something. A Chess-Master will likely still triumph over a newb in Shuuro, even with a less impressive list.

Nevertheless, your list, your choice of Codex and the luck of hitting a tournament one step ahead of the metagame mean a lot in Warhammer 40K. Far more than in Shuuro or even other miniatures wargames on the market. Which is why list-building is such a famous past-time for people on forums, blogs and elsewhere. Which is why “famous” or “effective” lists get copied ad-infinitum.

For a “hobby-game” the dominance of the metagame over the player skill is a good thing too. It is the very reason, why playing Warhammer 40K against someone with 20-years more experience than yourself isn’t anywhere near as steep a hill to climb as it is in Chess. If you’re up-to-date on the latest lists, the rules and avoid blatant mistakes, your chances of winning are pretty even.

Once again, being one-up on the metagame is – all other things being equal – more important than painstakingly accrued skill and knowledge to win a game (or tournament) of Warhammer 40K.

#4 – Is Knowing the Metagame a Skill?

The term metagame is a mathematic descriptor for set interaction governing subset interaction. The term passed from military use into political parlance to describe events outside conventional bounds that, in fact, play an important role in a game’s outcome. For example, a military operation might be a game with its political ramifications being the metagame.

Splitting “skill” and “metagame” apart as I’ve done above obviously raises the question of “is knowing the Metagame itself a skill?“.

No, it’s not. At least not for Warhammer 40K.

Why?

Because (a) it is constantly evolving and driven forward (both to allow new players an easy entry and to sell more plastic) and (b) because you as a player have no influence over it.

Being “good at the metagame” of Warhammer 40K takes no skill. It only takes staying abreast with Games Workshop’s latest. If you take a break for 6 months and come back to “competitive” 40K with you 6th-month-old game, you’ll find that things have moved on. Everything you did before those 6th months will mean squat and you will start at the same point any new player starts, once she/he has gotten to the point of knowing the rules and how to avoid obvious mistakes.

Inversely, if you win a Warhammer 40K tournament, it doesn’t say anything about you or your “skills”. All it says is that you brought the right list at the right time. Nothing more.

#5 – Do You Hate Warhammer 40K Tournaments?

Warhammer 40K Metagame

No.

Warhammer 40K Tournaments are great fun.

They are a good opportunity to have some fun, meet new friends, play a few games. Obviously, tournaments also work well as a method to make people buy more toys.

Nevertheless, you’ll be having a lot more fun, if you realize that Warhammer 40K is not a competitive game, never was a competitive game and never will be a competitive game.

Competitive Warhammer 40K is an oxymoron. Competitive Warhammer 40K does not exist.

From a competitive (and not a commercial or social) logic, a Warhammer 40K tournament is really only slightly more sensible than a Rock-Paper-Scissor tournament. Approaching is as if you’re starting at the Olympics (or at a Chess tournament) will only make you look like a fool.

Z.

About Zweischneid

Hi. I am Zweischneid. Wargame Addict. Miniature Connoisseur. Aspiring Blogger. Did you like this post? Follow me on Twitter or Facebook for more. And don't forget to share your favourite miniature pictures and wargaming videos at www.pinsofwar.net.

  • orlando the technicoloured

    I see your point, it’s well put together
    (and personally Tournament Play for any game is generally not fun as folk take things far too seriously)
    BUT there is clearly a level of skill involved as otherwise there would be no real ‘tournament scene leaders’, winning (assuming you had the right list) would be pretty much random, and it’s clearly not as there are ‘star’ players who often win/place in big tournaments

    • http://pinsofwar.net/ Zweischneid

      Are there?

      The very fact that there seem to be more “star-lists” than “star-players” is part of what had me set on this course of thought.

      • Fat_Bloke

        This comment really does not surprise me to be honest, it is indicative of the ignorance that lies behind the above post.

        The first thing to say is that for one who is using the language and mannerisms of pseudo academic debate you have based an awful lot, read all, of the above argument on a premise (skill) that you completely fail to define. Without such a definition all reference you make to “skill” must be discounted until such time as a definition is provided. I suspect that the use of such a loaded word is no accident either.

        Secondly, chess is a very bad example to use as a comparison point to show that 40k is driven by the metagame. The fact that you think that there is no metagame in competitive chess only just shows you have never been involved in competitive chess, again your own ignorance. There is, in fact, a school of thought that says chess is one of the first games within the context of which the term metagame was used.

        On this specific comment, take a look at a rankings site and you will see that the top 40k tourney players are really very consistent. Rankings are determined by consistent performance across a series of games, the results for which only stand for a limited time. There are, of course, a large number of “meta list” but they are to be found in the middle or lower tables of a tournament unless wielded by a genuinely good (ie consistently high ranking) player.

        I think it is also worth pointing out that the fact that you think that keeping up with the metagame should not be considered a “skill” (that deliberately loaded word again) simply shows how grossly over simplistic your analysis is. I would like to hear your explanation as to how doing things in a fixed, controlled and already understood framework would be harder than having to do all the same things but in a changeable, uncontrolled and mysterious landscape.

        Finally, I should say that this article is not standing alone, there are a series of sources, not naming any names, that consistently take a hostile attitude to the idea of 40k as a competitive game. I am really not sure where this comes from, I will readily admit that there are a couple of high profile, competitive (though not necessarily successful) players that can be very aggressive towards those of a non competitive mindset. However, the group that I find to be the most derogatory, offensive and undeservedly definitively dismissive of the other sides views are the non competitive crowd. This article is a perfect example of the kind of small minded, deliberately ignorant dross that you, if you consider yourself a competitive player, have to put up with.

        Be in no doubt, the people who write these articles, for whatever reason, don’t like you as a person and they need a way to rationalise what would otherwise be considered unacceptable behaviour. That is why they so often come garbed in the cloak of the pseudo intellectual, presenting an ostensibly reasonable argument; do not heed the caress of the velvet glove, for the iron fist lurks within.

        • http://pinsofwar.net/ Zweischneid

          Hmmm

          I made no claim to academic rigour. This is a blog. It’s a sounding-board for ideas, concepts and thoughts that .- yes – might need further refinement.

          If you want to bring this to an academic level (I don’t), you might want to start yourself and add some robust statistical analysis to things such as “rankings are consistent”, etc.. .

          Yes, emotional bias is always a problem in discussing an emotive subject. I’d argue I’m less guilty of that than any post or comment starting (and continuing throughout) with personal attacks or insults. If you would have a genuine interest in refuting my points, you’d be addressing them, rather than trying to smear me.

          I am not sure how there is anything aggressive in my article, except for people who consider any opinion not aligned with their own as “aggressive” (which is the exact opposite of “academic”, an ideal you seem to want to strive for).

          • Fat_Bloke

            Zwei, as far as I can see I did refute a lot of what you said, mainly by pointing out that the basis on which you had founded many of your arguments were flawed, non starters.

            I did not level any personal insults, how could I? Never having met or spoken to you I have only what you have written to go on. The only things I accused you of were ignorance (embarrassing though it may be for you, pointing out ignorance is not insulting) and that the tone of your piece was of a similar passive aggressive, snide and condescending tone adopted by many others who espouse this viewpoint.

            I should add that my comment on your misleading style of writing seems to be borne out by your above reply wherein you completely fail to acknowledge any of the issues I raised and then proceed, presumably deliberately, to misquote me. This is not such a great idea when people have my original text to reference half a screen above your comment, but serves nicely to emphasise my point so thank you for that.

            On the emotional side, you are the one publishing to an audience, if you wish to have any credibility at all you have to at least pretend to hold yourself to a higher standard. I would have thought that for most of my comment the accusation that could be levelled at me would be that I was being very cold rather than overly emotive. I must confess the last couple of paragraphs are a little over floridly worded but I guess that is what happens when you are the son of an English teacher.

            The point you make in the edit just confuses me to be honest, the fact that my criticism does not follow the train of your article is irrelevant at best. I know that the comment you made referred to a passing observation, it is often in such unguarded moments that we can reveal something like an underlying ignorance of the subject matter under discussion.

            I await your further post hoc rationalisation with great interest.

            Yours,
            Fat_Bloke

          • http://pinsofwar.net/ Zweischneid

            Hi

            Well, just saying my points are flawed or that I am ignorant doesn’t make it so.

            If you wanna make that case, you’ll need to argue it, which you didn’t. As far as I can see, you argued that..

            - I didn’t define basic terms with academic rigour, which I fully acknowledged.
            - that I am ignorant (no specifics given, just your opinion it seems)
            - that I am passive aggressive (no specifics given, just your opinion it seems)
            - that I am emotionally biased (no specifics given, just your assumption)
            - that the standards I set for my blog-writings are inferiour to other 40K blogs (again, no support give, just your opinion).

            My comment above was not an unguarded moment. But there is a difference between one observation that (among others) starts a train of thought (e.g. the “star-lists” referred to in the comment) and where that train of thoughts might lead (e.g. my blog post).

            Do you deny that “hit-lists”, “net-lists” or “star-lists” are a common phenomenon in 40K, filling countless blogs, forums, etc..?

            Hell, I can see why people disagree with the conclusions I arrive at in my blog post. But to disagree, as you did, with this rather common observation on 40K in this day and age referred to in the comment above seems fairly absurd to me.

  • wanchango

    You’re article is an interesting look at meta game vs. skill but it reeks of ignorance. There is a lot of skill in reading a meta game and just knowing what is best to play will not win you games. You are ignoring other games, such as magic the gathering, that have a hugely thriving pro tour yet it is a large mix of skill and meta game knowledge. As someone posted, if skill truly was not an issue then the outcome would be far more random.

    To say that skill doesn’t win games in 40k makes you sound bitter.

    I do agree that fun should be a focus but if you can’t be competitive and still maintain fun then you should probably stick to puzzles or somethin.

    • http://pinsofwar.net/ Zweischneid

      To be fair, I consider “competitive” MtG as silly, if not more so, than “competitive” 40K. Unlike Games Workshop, WoTC have been frank and open about “unbalancing” MtG on purpose to keep the meta lively, changing and interesting, with a mathematical factor of up to 15% each way.

      http://www.youtube.com/watch?v=e31OSVZF77w

      The “pro tour” they have is surely fun, but it’s a sales-tour disguised as competition, not truly a match of relevant player skills. How competitive would … say .. car-racing be if cars were randomly 15% faster or slower (30% spread) than the norm. You’d run into the same problem with the “winner” winning thanks to the car, not his skill as driver.

      And I never said there was no skill. Only that the emphasis on “hobby” and “collecting” for games such as Warhammer 40K (or MtG) is by definition at odds with the idea of competitive.

      Finally, I think the 40K tourney outcomes are (!) very random. Given the size of the active tourney-player base, there are surprisingly many names out there.

      There certainly is no equivalent of, say, Tiger Woods or Roger Federer, who can top the (in Golf or Tennis much larger, much more competitive) circus for long periods by some clear “skill”-advantage.

      Any “edge” a player has to win one 40K tournament is often forfeit in the next tournament (see Leafblower), because that “edge” is largely (not exclusively, but largely) in the list, not in the skill.

      • wanchango

        See what you are failing to grasp is the perfect imbalance isn’t random. A person who is skilled at reading a meta game will recognize the trends and will be able to make a clear choice based on that information. I don’t believe that competitive 40k has become that meta game dependent at this point. I will agree that there is a subtle meta game, but that is not what drives victories in tournaments.

        Player skill is far and away what will win you games in 40k, it happens every time you see a tournament report where an army wins and you aren’t quite sure why they won, because they aren’t one of the top 3 armies on the internet. As someone posted, 40k skill involves a mix of meta game knowledge, army building, and tactics. Only a person that excels at all three( or arguably the latter two) will be walking away winners at tournaments.

        In your own racing analogy you say that you could have a difference of up to 30% in speed between cars. What you fail to point out is that if you are going to be a true analogy then the racers would be able to chose their cars in advance. The racers that did their homework on the cars would be able to tell the faster from the slower cars. Now once they make their choices they hit the track. I don’t know how much you know about racing but a skilled drive can make a lot of ground on a rookie, even with a slower car. Once the race starts the more skilled racers will start to show and will rise to the top. Now the most likely winner of that race is probably going to be the driver who, chose the best car, and had the most driving skill with that car, and who had a little luck go their way(the dice playing out averages)

        To assume that choosing an army is what wins tournaments shows an astounding lack of knowledge of any competitive environment. In the vast majority of examples, the most skilled players(in all aspects of the games they are playing)will rise to the top of competition.

        • http://pinsofwar.net/ Zweischneid

          Well, the racing-car analogy was done from the cuff. It might not be the best analogy.

          Yet to run with it, I doubt any amount of driver skill can make up a 30% difference. An average Formula 1 race lasts 90 minutes or thereabout. 30% (+/- 15%) would mean ~13 minutes or so each way.

          There differences in Formula 1 between the “best” and the “last” aren’t even a fraction of that.

          Yes, choosing the “best” car beforehand, in that analogy, would be how you win (and to make the analogy fit with 40K, all (!) cars would come from the same team of car/game-designers).

          But what kind of competition would that be? That is my point. If the race was decided by who picked the best car at the start, it be no race at all.

          Yes, there might be some rudimentary skills involved at picking the right car (or list) for the race (tourney), but the heavy lifting is still done by a factor ultimately outside the actual person involved.

          If the same car would’ve won the race with a different driver, the “skills” of the driver ultimately become irrelevant to the “competition”.

          • wanchango

            What do you think creates that fraction of a second? Those are the best in the world competing of course its a tight race. You step into a car and race with them and then tell me skill doesn’t matter. It skill wasn’t relevant i would be racing cars for millions.

            I don’t know if this is a “shock jock” article or if this is your honest thoughts but i think you are way off base. Maybe is just an agree to disagree thing but you are blatantly calling competitive gamers hacks. You are saying that anyone can do what they do with no skill.

            Frankly i’d like to see a follow up article where you auto pilot the internet’s best army to a big tournament win and then dismiss the win saying, “it takes no skill to do”

          • http://pinsofwar.net/ Zweischneid

            I think there’s a misunderstanding there. I did not say Formula 1 racing doesn’t take skill. Quite the opposite.

            Of course Formula 1 divers have mad skillz,

            But the reason they do is, not least, because the Formula 1 spends millions of dollars on regulation and technical standards to make sure that the cars are as closely comparable as possible. There’s constant news on different tech-pieces, materials, etc.. that get reviewed, banned, etc.. . , precisely to avoid discrepancies in technology (the “meta”) growing larger than the driver’s skill could compensate for.

          • wanchango

            What pro is going to use a random-numbers-generator to build a list? Use some common sense. Like I said, meta game knowledge, list building and tactics are all key factors to consistent success in this game. Who do you think is going to win if you have a “newb” and a veteran of the game playing against one another with the exact same list? Logic tells you that the advantage is squarely in favor of the more skilled player. Furthermore a skilled player is going to know what to prepare for(metagame), how best to prepare for it(list building), and how to execute and modify tactics on the fly(tactics or playing skills) and that’s not even going farther into tactics like threat assessment, damage control, board control, and being able to adapt to whatever mission parameters might be in play at any given event.

            “I didn’t say there’s an auto-win, nor did I say that skill is 0% to the equation. I only said its probably < 50%"
            It seems that is exactly what you are saying. A couple of quotes from your article: "In other words, it’s the “list” that matters. The player behind the “list” is irrelevant to the outcome." "Inversely, if you win a Warhammer 40K tournament, it doesn’t say anything about you or your “skills”. All it says is that you brought the right list at the right time. Nothing more."

            These quotes are saying that it takes no skill to win tournaments. You just have to bring the right list and if you do you will win.

            The main issue I am having here is that this ideal you are presenting is extremely insulting to to people who play, anything that involves a meta game, competitively. You are attempting to undermine the accomplishments of people who have innovated and put countless hours into honing skills and practicing matches.(not just 40k but other games) This whole article reads like you have recently taken a bad lose or had a "bad run of luck" and you want to rant and tear down what you are failing to achieve. It's just ridiculous for me to read this and believe that you can really dismiss how much player skill factors into gaming. I mean seriously, who are you to determine this, " Being “good at the metagame” of Warhammer 40K takes no skill." Can you tell me what the best army is right now? Can you go on record and 100% tell me what the next GT winning army will be? No you can't because while you might be able to read the articles online about what is broken and what army list is unstoppable(there isn't a single best) without the skill of a good player good luck getting to the top of a two day tournament.

            I understand a lot of people have complaints about competitive gaming, myself included, but to use your soap box to undermine people who put in the work to play and win on a competitive level at large tournaments is asinine. After giving your article a couple more read through, I truly think it is a shameful jab at people who put in the practice to accomplish something notable like a big win.

            If this article was meant to be a troll then I guess you got me. I just can't comprehend the ignorance of the subject matter and the overall arrogance that goes in to writing and publishing something like this.

          • http://pinsofwar.net/ Zweischneid

            No. I have not suffered a bad loss or a bad run of luck. Frankly, this is the very baton that “competitive gamers” use virtually ever single time to avoid facing arguments about competitive Warhammer 40K. If you don’t like it, you must be a sore looser. Fixed, no need to argue any more.

            That is intellectually extremely lazy. And it’s besides the point.

            And yes, I realize that the argument that “skill” is fairly negligible and irrelevant to 40K is a hard one to swallow for people living in the tournament bubble. But I didn’t make that point to “troll” you or “offend” you.

            I made the point, because I believe there is some serious substance to it, even if it happens to possibly offend people. It’s not my idea to keep silent on things I believe matter only because they could possible force people to take a hard look at what they were/are doing.

            And no, being “good” at the Metagame in Warhammer 40K takes no worthwhile skill. All it takes is being up-to-date with the game and the product releases. It takes about as much and about the same skill as being a “good” (or competitive?) Apple-fan-boy or being a good “Celebrity gossip” girl.

            All it takes is knowing what’s “hot” at the moment. Done.

          • Connor

            Zweischneid is dead on the money. I have gone to enough tournaments where the top finishers are little kids running whatever is currently the top internet list to know that metagame is everything. You can choose to handicap yourself and try to out skill other players, but when the entire system opperates on a luck based mechanic any “skills” that you may have or “tactics” you may use essentially count for nothing as you can either have a great or terrible round of luck that throws it all off. Since this is the case the most important factor of the game becomes the one thing you can control, which is the metagame in the form of list building. The statistics of every unit are fixed and the prices remain the same, so you build around what units have a good fixed value. You can’t count on a imperial guard squad staying in place until they are needed, or an outflanking unit arriving on the correct side, so you just opt for a giant artillery battery and bombard the crap out of everything since that is the option that is the most consistent in the meta, and low and behold you get the leafblower list. Or you get a Descent of Angels list, or a Fatecrusher build, or any of the other tournament winning metagame phase armies that anyone can pick up and start winning tournaments with. I have seen people that are totally new to 40K go into the GW store or go online and buy a very specific tournament list because they found everything they needed to know about the list, their strengths, their weaknesses, and their playstyles. As soon as they are done assembling and painting they were out winning tournaments and casual games with only a few games experience under their belts.
            As for the way that you go on with yourself about how Zweischneid’s article is out to “undermine people who put in the work to play and win on a competetive level at large tournaments” think about any time these people have actually played. 90% of the time it is run right at each other, shoot, fight, and one side breaks first. Maybe they switch things up with one side running foreward and getting shot at from a static position. The fact is though that with the insanely small army sizes created by a limited points cost and the extremely small number of available units in each army with their also limited equipment options, there is only so much that can be done in terms of skill. Units are created with a dedicated purpose and cannot adapt to face different threats when presented. Thus, it is for the most part exactly like a game of rock/paper/scissors. My tactical squad with a heavy bolter and flamer kill dozens of chaos cultists, whereas they are in turn killed by chaos terminators that my tactical squad isn’t equiped to damage. The terminators are killed by my vindicator, who is then destroyed by a chaos preditor with lascannons, that is destroyed by a unit of landspeeders with dual multimeltas, etcetera. It is a giant game of counter a unit and be countered in return. The most “skill” that you can really have in this game is during the deployment phase. If you deploy first, then you need to figure out how to deploy your units so that the opponent can’t just deploy to counter them. If you deploy second, you just deploy to counter your opponents deployment. On turn one, you start throwing units at each other with a more or less fixed plan, hoping to counter their units before they counter yours. This is where skill ends and pre-game meta and blind luck kick in.
            Lets face it, 90% of the people that play in large tournaments, especially ‘ard Boyz tournaments, will agree that the game is 95% meta, 4% luck, 0.5% coffee, and 0.5% skill. You carry on with yourself but prove nothing and cannot support your own points with evidence. You sound like a particularly mediocre GW fanboy or promoter. Begone troll, and be forever banished to the /tg/ from whence you came.

          • http://pinsofwar.net/ Zweischneid

            Nice to see some examples put to it (thought about that, but it probably would’ve bloated the post even more). Thanks for sharing.

      • Azrell

        So how do you explain tournaments in the US and UK that have repeat winners across many different formats? Did they all just get luck with the meta?

        • http://pinsofwar.net/ Zweischneid

          Dunno. Poking around RankingsHQ, there doesn’t seem to be much consistency.

          The guy who won Adepticon, out of nearly 250 player, only placed 31st out of 60 a month later at Salvation. The guy who won the Comikaze GT was a “never-been-on-a-major-tournament-before” freshman, beating many a long-time-tourney-veteran for no apparent reason. Etc..

          Seems fairly arbitrary. I haven’t, however, made a quantitative analysis of this and compared them with .. say .. the Ranking HQ tables for Chess to see how much fluctuations/consistency there is, and how much they differ.

          I’d be interested in seeing someone try though.

  • DimmyK

    An interesting argument. However, isn’t list build part of the skill? Although I partially agree with you, in some ways I don’t. For example, you require just as much skill, it’s just that there are different skills within the skill of 40k. Such as knowing how to put together a decent list, dice averages, meta game and actual tactics – these are all components of being “skilful” at 40k. Which is why it’s a lot more complicated as different people are better at different parts of this system.

  • Darthdiggler

    I am a Adepticon Gladiator and Adepticon Team Tournament champion. I have finished in the top 10 twice at Ard Boyz finals and won two full armies by winning Ard Boyz semis. I agree with this article. Most of my work is done in the planning stages and come tourney time it’s about making the correct choices to implement your plan and then rolling dice.

    I think the Internet tournament celebrities are people who have the time and means to travel to lots of tourneys. At those tourneys the players are broken up into subgroups. Those who are there to win and those who are their to have fun. You can do both, but the former trumps the latter. In that respect a 150 person tourney will only have about 30-40 serious lists and players. If you have the means to travel around and play in lots of these and you want to win with your list more than show off a Black Library army, then you will most likely finish in the top 25% each time.

    IMO winning players are more dedicated to finding winning lists and tweaking them to meet the change in rules between different tourneys. In that respect I will say list building is a skill. It take dedication to learn the type of list that works for you and then dedication to make sure you take those units – and only those units – that can enhance your play style and give you the best chance to win. This is not a hard skill to master, but it takes some dedication and possibly corrupting ones sense of fluff to accomplish.

    Overall nice article. Thanks for writing it.

  • http://www.facebook.com/spyderscott Scott Wainwright Jr.

    Yeah
    kinda. But I win a lot of times due to opponent mistakes. So that is
    actually strategy. But on the other hand, making a list is no different
    than a real-life general sending in certain units to deal with an
    unknown threat. That real-life general doesn’t
    know exactly what the enemy will be equipped with. So you could also
    say that real-life war is also metagaming if you’re not the actual foot
    soldier on the ground. The dice just represent how your individual
    troops react, which is out of the general’s hands .

  • http://www.facebook.com/spyderscott Scott Wainwright Jr.

    And being that 40 is supposedly a “war simulation” (term used loosely), what you bring to the battle determines your chances of success. Since when did both sides of a battle in real ife have the exact same number and quality of resources and units? Never, that’s when. So it’s not really an apples to apples comparison. Great article though.

    • http://pinsofwar.net/ Zweischneid

      Well, 40K is a war-simulation-game(!).

      It thus differs from the thing it “simulates” in two important ways:

      1. Unlike “real war” (which nobody ever claimed was balanced), there is the underlying assumption in 40K (tournaments) that both sides do (or should) start on an equal footing, with the outcome being primarily determined by skill.

      2. The “units you bring to the battle” in “real war” are a function of real technology (and its limits), real resources, real logistics, etc.. . In the game, they are arbitrary. The limitations are arbitrary. If GW decides to nerf Land Raiders down to AV 11 or make IG Flak-Armour 2++, than that is what it is.

      But your point, in a way, is right. 40K works very well to “simulate” fictional sci-fi battles.

      The problem is it doesn’t work so well as a “skill competition”.