So I am trying to get through the new Daemon Codex. One thing is sure, this is a complex book.
All those different loci, rewards, powers, etc.. , which are largely random (though often with a possibility to “default” to a standard power, similar to all 6th edition psyker rules) make this a complex book. Those chariot-rules aren’t for the faint-hearted either, as the rules-controversy over the “heavy-weapon”-wielding Exalted Flamer riding on the new Tzeentch Chariot-model suggest.
My confusion probably isn’t helped by the fact that I paid little attention to the old Daemon Codex. Nobody among my regular opponents played it. By and large, I didn’t care enough.
The new Codex is shiny and as good an excuse as any to brush up my Daemon-know-how.
Still, I’ll take this one in tiny baby-steps.
The Masque of Slaanesh
Slaanesh Daemonettes have been one thing I am looking at. Howling, fleet, rending girls doesn’t sound like something you could go wrong on, even if it’s only as a little allied force. It might also be my best chance to practice painting (almost) nekkid girls before my Kingdom Death loot ships, especially if I’d go for alternative models such as those from Raging Heroes.
A solid addition appears to be the Masque of Slaanesh.
I like her story and her “Eternal Dance” sounds really useful in crippling a nearby shooty or assaulty unit from your opponent after you Deep Strike your Daemon-girls.
I know, Daemons don’t Deep Strike like they used to. Still seems the “appropriate” way to place them.
Her rules are a bit confusing though (which is true for a few entries in the new Chaos Daemons Codex).
I hope I’ve got some 40K-wizs with Daemon-expertise reading this blog?
Here are three questions for you!
#1 – Dance & Run?
Is the Masque’s “Eternal Dance” her shooting action?
It says one must choose one of her dances each shooting phase, though it doesn’t really say if she could do something else, more mundane too, most notably running.
Might come in handy after a Deep-Strike.
#2 – Caged Jetbikes?
Does the “Dance of Caging” – applied to a unit of (Jet)bikes – prevent turbo-boosting?
Would it limit turbo-boosts to D3″?
Would it not affect turbo-boosts at all?
The rule says the afflicted target “can only move, run, charge and fall back D3″.“, leaving its effect on other potential movement-types rather vague.
#3 – Dancing Warp Talons?
Instead of sending the Masque in with the girls, I wonder if I could add her to a unit of appropriately marked Chaos Space Marines units with the “Daemon” rule?
Warp Talons, for example, would be an interesting choice.
Indeed, the entire loci-subsystem of the new Chaos Daemon Codex might hide some interesting synergies, not only with its own book, but with “Daemon”-units from the Chaos Space Marines Codex, if this is legal?
What do you think?
Somebody out there willing to un-puzzle these for me?
Your opinion would be much appreciated!